pingus-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Pingus-CVS] CVS: Games/Pingus/src pingu_holder.cxx,1.7,1.8


From: Ingo Ruhnke
Subject: Re: [Pingus-CVS] CVS: Games/Pingus/src pingu_holder.cxx,1.7,1.8
Date: 18 Sep 2002 17:17:18 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

David Philippi <address@hidden> writes:

> On Wednesday 18 September 2002 13:03, address@hidden wrote:
>> +  // Draw all non-walkers, so that they are easier spotable
>> +  // FIXME: This might be usefull, but looks kind of ugly
> 
> Those two loops look really quite ugly - what's the sense of it? Do you want 
> to draw non walkers last so that they may be above walkers?

Yep, exactly. If you draw the actions last it becomes clearer which
actions are applied and where the pingus stand. A digger behind a
cruft of 20 pingus can easily get lost.

> Wouldn't it be possible and better to use different z-coordinates
> for this?

Pingus have no z-pos.

-- 
WWW:      http://pingus.seul.org/~grumbel/ 
Games:    http://pingus.seul.org/~grumbel/gamedesigns/
JabberID: address@hidden 
ICQ:      59461927




reply via email to

[Prev in Thread] Current Thread [Next in Thread]