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Re: Bugs, questions, missing files etc.


From: Ingo Ruhnke
Subject: Re: Bugs, questions, missing files etc.
Date: 29 Sep 2002 21:12:46 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

Konrad Dabrowski <address@hidden> writes:

> I'm getting "This level is not Playable" signs on every level, it's
> starting to get a bit annoying, since many of the levels are
> playable.

This sign comes if a level is not flagged playable (which is the
default). If you find levels that are playable non the less, just note
which ones that are and write a list of them to the mailing list.

> Is aliens1-phil.xml possible to solve?

Hm, looks doable, not sure about purpose of the grid beside the
entrance and the climber animation, but the exit is easily reachable
without careing about them. But the bridger-bug makes it currently
unplayable.

> Random question: What happened to aliens3-phil? There are 1, 2, 4, 5,
> 6 and 7, but not 3.

Most likly it was never submitted, because it never became usable.

> The bridger stopping too soon bug, reported by Ingo is really getting
> on my nerves as a lot of levels cannot be solved without it.

Yep, I'll look into it and release a new binary.

> If you scroll on belt1-grumbel.xml, you get a big mess (is this
> because it is a test level?).

The 'mess' just indicates that no background is drawn, since we don't
clear the screen you will get such results.

> Quite a few levels have the bug reported some time ago, that when
> Pingus are at the corners, they cannot be controled, because they are
> behind the buttons.

Just write the levels down that have such bugs and submit a list, we
will then fix them. A standard syntax to commit stuff is described in
the beta-testing howto:

http://pingus.seul.org/betatesting.html
http://pingus.seul.org/levelcomment.txt

> I got the following two error messages while testing block-timpany.xml:
> [output]PingusResource:(datafile:global,res_name:GroundPieces/Sweets/jellybaby):-404-:ResourceGroundpieces/Sweets/jellybaby
> not found
> and
> [output]PingusResource:(datafile:global,res_name:GroundPieces/Sweets/jellybaby2):-404-:ResourceGroundpieces/Sweets/jellybaby2
> not found

Fixed those.

> I found a level, I think it was block.xml, which could be solved in at
> lest three different ways:
> With 1 bridger, 2bashers and 1 blocker
> With 9 bridgers and 1 blocker
> or with 5 bridgers, 1 basher and 1 blocker
> What should the numbers of each type be?

Since block.xml is not meant as a difficult level, 10 or 5 of each
action which makes sense in that level should be ok. As this is a
level with multilpe entrances it might be usefull for pathes on the
worldmap that split up.

> Missing file /data//data/stones.scr

Fixed.

> My modem doesn't work under Linux, so I use the CVS snapshots from
> clanlib, to keep my files up-to-date. Is it possible to make diff
> patches using the snapshots, if so how (I am a Linux newbie).

You need both the original file and the changed one, then you run

% diff -u old_file new_file

To make it easy you can just extract the snapshot twice and rename one
copy to snapshot.orig or something like that. Via:

% diff -r -u old_dir/ new_dir/

You can diff complete directories at once.

> I would like to have the basher fix, so I would like a newer static
> binary than the bet-testing one. Would it be possible for someone to
> update the beta testing binary whenever the source-code is changed?

I can upload new binaries whenever something substantial changes,
thats not a problem, just give me a punch when I forget it.

-- 
WWW:      http://pingus.seul.org/~grumbel/ 
Games:    http://pingus.seul.org/~grumbel/gamedesigns/
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