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Bashers fall too easily


From: Gervase Lam
Subject: Bashers fall too easily
Date: Sun, 6 Oct 2002 23:08:06 +0100

There is a "problem" with the Basher action.  If a Basher walks forward 
and there is just a 1 pixel step down, it turns into a Faller and stops 
Bashing.

In "Enter the Pyramid", I tried getting a Pingu to bash the first column.  
Immediately before the column there is a step that is only one pixel down 
and only one pixel wide.  The only way you are able to Bash through the 
column is to wait for the Pingu to be at the bottom of the one pixel step 
facing towards the column.  This needs extremely precise timing.  I 
couldn't do it.

So, how tolerant should Bashers be before they turn into a Faller and stop 
Bashing?  I was thinking of 5 pixels.  This is the pixel limit for a 
Walker to stay as a Walker and not turn into a Faller.  But I think 5 
pixels is too large.

Any suggestions?

Thanks,
Gervase.





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