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Bashers fall too easily
From: |
Gervase Lam |
Subject: |
Bashers fall too easily |
Date: |
Sun, 6 Oct 2002 23:08:06 +0100 |
There is a "problem" with the Basher action. If a Basher walks forward
and there is just a 1 pixel step down, it turns into a Faller and stops
Bashing.
In "Enter the Pyramid", I tried getting a Pingu to bash the first column.
Immediately before the column there is a step that is only one pixel down
and only one pixel wide. The only way you are able to Bash through the
column is to wait for the Pingu to be at the bottom of the one pixel step
facing towards the column. This needs extremely precise timing. I
couldn't do it.
So, how tolerant should Bashers be before they turn into a Faller and stop
Bashing? I was thinking of 5 pixels. This is the pixel limit for a
Walker to stay as a Walker and not turn into a Faller. But I think 5
pixels is too large.
Any suggestions?
Thanks,
Gervase.
Re: Bashers fall too easily, Gervase Lam, 2002/10/08
Re: Bashers fall too easily, Gervase Lam, 2002/10/09