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Going back to level entry screen too soon after Armageddon
From: |
Gervase Lam |
Subject: |
Going back to level entry screen too soon after Armageddon |
Date: |
Wed, 9 Oct 2002 23:36:50 +0100 |
One thing I notice in Pingus. After you kill off all the Pingus with the
Armageddon button, when the last Pingu is marked as dead, you immediately
go back to the "level entry" screen. You don't get to see the particles
from the exploding Pingus disappear.
I haven't looked at the code involving this, but the solutions are to
either wait for a few seconds after the last Pingu is marked as dead or
detect when there are no particle objects left.
Thanks,
Gervase.
- Going back to level entry screen too soon after Armageddon,
Gervase Lam <=