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Re: Benchmarking...
From: |
David Philippi |
Subject: |
Re: Benchmarking... |
Date: |
Fri, 18 Oct 2002 23:59:44 +0200 |
User-agent: |
KMail/1.4.1 |
On Wednesday 16 October 2002 21:12, Ingo Ruhnke wrote:
> Athlon 1Ghz, Matrox G450 (using 800x600):
> Game: 20fps
> Game(fast-mode[1]): 30fps
> WorldMap: 40fps
> Pentium 133, S3 something (using 640x480):
>
> Game: 8fps
> Game(fast-mode): 15fps
> WorldMap: 27fps
You should have added the amount and type of RAM to make those results better
comparable. We have a speed difference of 8.x or even 9.x (Mhz aren't
directly comparable between different CPU types) but the fps difference
ranges from ~1.5 to 2.5.
Seems like raw CPU power isn't everything. I guess that most of the time is
used for copying memory around, especially to the graphic card.
> The worldmap is simple a flat image, so it is most likly as fast as we
> can get on the hardware without using CL_Display::put_display() and
> things like that.
Well, how says that we can't optimize the game a bit more? I'd say that
there's still very much potential for optimizations. I'd like to run a
profiler on Pingus but I don't know of any free profilers and have never
used one before.
If you post how you made those benchmarks I could run it on my PC's. Did you
try to run benchmarks with compiler optimizations on / off (both ClanLib and
Pingus)?
Bye David
- Benchmarking..., Ingo Ruhnke, 2002/10/18
- Re: Benchmarking...,
David Philippi <=