[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Inconsistent fall survival & jumpers bouncing off
From: |
Gervase Lam |
Subject: |
Re: Inconsistent fall survival & jumpers bouncing off |
Date: |
Wed, 15 Oct 2003 00:09:41 +0100 |
Just to say that I still working on this. Honest!
One thing I realised before I started tidying up the PinguMidAirMover was
that it can apply to any type of object. So long as the object gets
affected by gravity, it can use the mover. So I've renamed it
GravitationalMover.
Also, I noticed that on each game update, the code uses a constant
velocity in order to update the position of a falling Pingu. This is not
physically accurate, though it is better than it used to be.
This evening, I came up with a very simple solution that is more accurate.
As it is more accurate, that means it SHOULD be able to solve the problem
of Pingus dying "inconsistently" from various fall heights.
Unfortunately, I have stuff outside of Pingus that has some deadlines. So
give me a week or two.
Thanks,
Gervase.
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- Re: Inconsistent fall survival & jumpers bouncing off,
Gervase Lam <=