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Re: Level difficulty


From: Ingo Ruhnke
Subject: Re: Level difficulty
Date: Sat, 03 Apr 2004 16:31:56 +0200
User-agent: Gnus/5.1006 (Gnus v5.10.6) Emacs/21.3 (gnu/linux)

John August <address@hidden> writes:

> Rather than just having a single difficulty indicator, it might be
> better to have 2 or 3.

Difficulty is a extremly subjective thing anyway, especially when it
comes to puzzle games, often either you get it or you don't, there
isn't much messurement on hard it is to 'get' a puzzle. However using
some other kind of difficulty meter might be a good idea, I am
thinking that reducing the difficulty to a handfull of words might be
a good idea, which than could be represented by little icons, so we
would get something like:

tutorial - levels that teach new stuff
joyride - levels that are pretty obvious
normal - levels that require some thinking
tricky - levels that require some more thinking
mastermind - levels that require some though thinking
endurance - levels that require doing something obvious, but requiring
  doing that for a long perioud of time (ie. digger to reduce the fall height)
race - some level that requires quick reactions, say a bunch of
  jumpers that need to be coordinated

Or whatever words really fit.

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