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Re: Some Pingus Updates, 0.7.0 getting closer


From: Ingo Ruhnke
Subject: Re: Some Pingus Updates, 0.7.0 getting closer
Date: Fri, 25 Feb 2005 17:51:08 +0100
User-agent: Gnus/5.1007 (Gnus v5.10.7) Emacs/21.3 (gnu/linux)

Ingo Ruhnke <address@hidden> writes:

Some additions:

  - The lightmapping that is allowed due to DrawingContext looks like
    this:

     http://pingus.seul.org/~grumbel/tmp/pingus-20050221-045821-1.png
     http://pingus.seul.org/~grumbel/tmp/pingus-20050221-010613-1.png

    Its just a little test nothing special, but it could actually be
    usefull for gameplay (ie. having a special torch action that is
    needed to see something, lightswitches, etc.)

 - The new editor looks like this:

    http://pingus.seul.org/~grumbel/tmp/flexlay-2005-02-25-1.png

Some stuff I have not done yet, but will do in the near future:

 - gettext support will be removed and replaced with tinygettext:

   
http://cvs.sourceforge.net/viewcvs.py/super-tux/supertux/lib/app/tinygettext.h?view=markup
   
http://cvs.sourceforge.net/viewcvs.py/super-tux/supertux/lib/app/tinygettext.cpp?view=markup

   tinygettext is a little gettext replacement that works directly
   with the .po files, so we can save the useless conversion phase to
   .mo/.gmo and have the translation also working normally from within
   the source directory (no more weird share/locale/$LANG/LC_MESSAGES/
   paths). In addition to that it is easy to add multilpe .po files
   for the same language, so we can move the translations out of the
   levelfiles and into a .po file, levelpacks could each contain .po
   files of their own

-- 
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