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Re: [Pingus-Devel] two player mode
From: |
Michael [Plouj] Ploujnikov |
Subject: |
Re: [Pingus-Devel] two player mode |
Date: |
Wed, 9 Jul 2008 19:24:10 -0400 |
On Wed, Jul 9, 2008 at 5:50 PM, Carsten Milkau <address@hidden> wrote:
> Hello Daniel,
>
> On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
>> What about not making the multiplayer feature competitive, but
>> coorperative? For example, one player gets blue pingus, the other one
>> controls red ones. Each color has its own entry and its own exit. The
>
> I also thought about this, however it has two big drawbacks:
>
> 1) it requires a lot of communication between the two parties to coordinate
> their work well. It is not obvious how this should be achieved conveniently
> while each of them has to control their pingus.
With support for multiple pointing devices, this will make for great
two (or more) person games on the same computer.
> 2) If both all players plan their actions (which can be assumed, as pinugs is
> more of a puzzle than an arcade game), the multiplayer mode does not add much
> to the gameplay. It's still almost the same puzzle, you only have two sets of
> pingus with different abilities. Although two players carry out the actions,
> they are just carrying out a single plan, which (thanks to pausing) could
> equally well be done by a single player.
The ability to pause is almost a cheat. Players aren't forced to use
it if they want to have a challenge by themselves or in a team.
--
Michael Ploujnikov
http://plouj.com/