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[Pingus-Devel] Increasing the maximum fall height


From: Ingo Ruhnke
Subject: [Pingus-Devel] Increasing the maximum fall height
Date: Mon, 19 Sep 2011 22:09:41 +0200

One thing that currently bothers me quite a bit is the maximum fall
height that is survivable, which is at around 191 pixel. I feel that
this distance is a good bit to small. One level that demonstrates that
quite well, also happens to be the very first one in Pingus:

http://pingus.seul.org/~grumbel/tmp/md5/c14f3629fb95ebee6d442239b277ad59-pingus-deadlydistance.png

Doing a clean dig through the ground will actually lead to a height
that might be deadly, as it's just pixels away from the deadly
distance.

I am not yet sure by how much that height should be increased, but I
am thinking something around 256 would fit much better, as it gives
more freedom in building more vertical levels.

256 itself is of course a bit problematic as a lot of groundpiece
blocks have that height and thus would make it a little to easy to
accidentally build situations that are just pixels away between death
and safe distance, thus something like 270 might be a better value.

Anyway, I just wanted to ask what others think about the current
situation and if they feel that the current 191 pixel distance is a
problem.

PS: I am of course aware that this will break some levels, but we have
to clean them up and fix them anyway and one could implement a
workaround that keeps the old fall height for old levels if needed.

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