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Re: Documentation


From: Mohammad-Reza Nabipoor
Subject: Re: Documentation
Date: Fri, 18 Sep 2020 12:29:07 +0430

Hi, Jose.

I've updated the `learn-poke-in-y-minutes.pk`. You can see the diff and new
version below.

HTML version:
  https://mnabipoor.gitlab.io/poke-journey/learn-poke-in-y-minutes.pk.html


Regards,
Mohammad-Reza

---

diff -u a/learn-poke-in-y-minutes.pk b/learn-poke-in-y-minutes.pk
--- a/learn-poke-in-y-minutes.pk        2020-09-18 12:11:15.265586312 +0430
+++ b/learn-poke-in-y-minutes.pk        2020-09-18 12:11:27.575962782 +0430
@@ -1,22 +1,25 @@
/* Copyright (C) 2020, Mohammad-Reza Nabipoor */
-/* SPDX-License-Identifier: GFDL-1.3-or-later */
+/* SPDX-License-Identifier: GPL-3.0-or-later */
/* GNU poke is an interactive editor for binary data. But it's not just an
  * editor, it provides a full-fledged procedural, interactive programming
  * language designed to describe data structures and to operate on them.
- * The programming language called Poke (with upper-case P).
+ * The programming language is called Poke (with upper-case P).
  *
- * When the user have a description of binary data, he/she can *map* it on
- * the actual data and start poking the data! The user can inspect and modify
- * data.
+ * When the user have a description of binary data (a *pickle*), he/she
+ * can *map* it on the actual data and start poking the data! The user can
+ * inspect and modify data.
  */
/* First start with nomenclature:
  *
  *   - poke      The editor program (also called GNU poke)
  *   - Poke      Domain-specific programming language that used by `poke`
- *   - pickle    A Poke source file. The extension of filename is `.pk`
+ *   - pickle    A logical component that provides a set of (related)
+ *               functionalities (e.g., description of a binary format or
+ *               utilities to deal with date and time, etc.).
+ *               Pickles are defined in files with `.pk` extension.
  */
/* Let's talk about the Poke! */
@@ -37,11 +40,42 @@
  *
  *   - Integer
  *   - String
- *   - Array
  *   - Offset
+ *   - Array
  *   - Struct
  *   - Union
- *   - Function
+ *
+ * There are two categories of values in Poke:
+ *   - Simple values
+ *     - Integer
+ *     - String
+ *     - Offset
+ *   - Composite values
+ *     - Array
+ *     - Struct
+ *     - Union
+ *
+ * The difference lies in the semantics of copy. Consider the following `C`
+ * prgoram:
+ *
+ *   ```c
+ *   void f(int);
+ *   void g(int*);
+ *
+ *   int main() {
+ *     int i = 10;
+ *
+ *     f(i);  // sends a copy of **value of** `i` to `f`
+ *     g(&i); // sends a copy of **address of** `i` to `g`
+ *
+ *     return 0;
+ *   }
+ *   ```
+ *
+ * Simple values in Poke are like `int` in `C`. The copy makes a new disjoint
+ * value. Changing one value will not change the other one.
+ * And composite values are like `int*` in `C`. The new copy will also points
+ * to the same data.
  */
@@ -61,29 +95,41 @@
 defvar ui32 = 6U;     /* unsigned int  (32-bit) */
 defvar ui64 = 7UL;    /* unsigned long (64-bit) */
+/* Operations on integer values */
+
+/* Arithmetic */
+defvar ia1 = 10 ** 2;    /* exponentiation -- ia1 == 100 */
+defvar ia2 = 5 * 7;      /* multiplication -- ia2 == 35  */
+defvar ia3 = 17 / 4;     /* division       -- ia3 == 4   */
+defvar ia4 = 17 /^ 4;    /* ceil-division  -- ia4 == 5   */
+defvar ia5 = 25 % 7;     /* modulus        -- ia5 == 4   */
+/* There are also addition (`+`) and subtraction (`-`) operators */
+
+/* Bitwise
+ *
+ * Poke has the following left-associative binary bitwise operators:
+ *   - Logical shifts (`<<.`, and `.>>`)
+ *   - AND (`&`)
+ *   - XOR (`^`)
+ *   - OR (`|`)
+ *   - Bitwise concatenation (`:::`)
+ *
+ * Right-associative unary bitwise operator:
+ *   - Bitwise complement (`~`)
+ *
+ * NOTE There's not arithmetic right-shifting operator in Poke.
+ */
+defvar ib1 = 1 <<. 10;             /* ib1 == 1024     */
+defvar ib2 = 1024 .>> 9;           /* ib2 == 2        */
+defvar ib3 = 0x12UB ::: 0x34UB;    /* ib3 == 0x1234UH */
+defvar ib4 = ~0x0fUB;              /* ib4 == 0xf0UB */
+
/* String values (null-terminated) */
 defvar foobar_string = "foo\nbar";
 defvar empty_string = "";
-/* Array values */
-defvar arr1 = [1, 2, 3];
-defvar arr2 = [[1, 2], [3, 4]];
-
-defvar elem10 = arr1[0];    /* Arrays are indexed using the usual notation */
-defvar elem12 = arr1[2];    /* This is the last element of `arr1`: 3 */
-
-/* If you try to access elements beyond the bounds, you'll get an
- * `E_out_of_bound_exception` exception.
- */
-/* defvar elem1x = arr1[3]; */
-/* defvar elem1y = arr1[-1]; */
-
-/* Array trimming: Extraction of a subset of the array */
-defvar arr3   = arr1[0:1];  /* arr3 == [1, 2] */
-
-
 /* Offset values
  *
  * Poke does not using integers to specify offsets in binary data, it has a
@@ -114,19 +160,64 @@
  * OFF +- OFF -> OFF
  * OFF *  INT -> OFF
  * OFF /  OFF -> INT
+ * OFF /^ OFF -> INT
  * OFF %  OFF -> OFF
  */
-defvar off_1_plus_2   = 1#B + 2#B;    /* 3#B  */
-defvar off_1_minus_2  = 1#B - 2#B;    /* -1#B */
-defvar off_8_times_10 = 8#B * 10;     /* 80#B */
-defvar off_10_times_8 = 10  * 8#B;    /* 80#B */
-defvar off_7_div_1    = 7#B / 1#B;    /* 7    */  /* This is an integer */
-defvar off_7_mod_3    = 7#B % 3#B;    /* 1#B  */
+defvar off_1_plus_2   = 1#B +  2#B;    /* 3#B  */
+defvar off_1_minus_2  = 1#B -  2#B;    /* -1#B */
+defvar off_8_times_10 = 8#B *  10;     /* 80#B */
+defvar off_10_times_8 = 10  *  8#B;    /* 80#B */
+defvar off_7_div_1    = 7#B /  1#B;    /* 7    */  /* This is an integer */
+defvar off_7_cdiv_2   = 7#B /^ 2#B;    /* 4    */  /* This is an integer */
+defvar off_7_mod_3    = 7#B %  3#B;    /* 1#B  */
-/* The following units are pre-defined in poke:
+/* The following units are pre-defined in Poke:
  *
  *   b, N, B, Kb, KB, Mb, MB, Gb, GB, Kib, KiB, Mib, MiB, Gib, GiB
+ *
+ * Poke supports user-defined units using `defunit` construction:
+ *
+ *   defunit NAME = CONSTANT_EXPRESSION;
  */
+defunit BIT = 1;
+defunit NIBBLE = 4;
+defunit kilobit = 10 ** 3;
+defunit kilobyte = 10 ** 3 * 8;
+
+defvar off_bit    = 10#BIT;      /* off_bit == 10#b                         */
+defvar off_nibble = 4#NIBBLE;    /* off_nibble == 4#N && off_nibble == 16#b */
+defvar off_kb = 1#kilobit;       /* off_kb == 1#Kb && off_kb == 1000#b      */
+defvar off_kB = 2#kilobyte;      /* off_kB == 2#KB && off_kB == 16000#b     */
+
+
+/* Array values */
+defvar arr1 = [1, 2, 3];
+defvar arr2 = [[1, 2], [3, 4]];
+
+defvar elem10 = arr1[0];    /* Arrays are indexed using the usual notation */
+defvar elem12 = arr1[2];    /* This is the last element of `arr1`: 3 */
+
+/* If you try to access elements beyond the bounds, you'll get an
+ * `E_out_of_bound_exception` exception.
+ */
+/* defvar elem1x = arr1[3]; */
+/* defvar elem1y = arr1[-1]; */
+
+/* Array trimming: Extraction of a subset of the array */
+defvar arr3 = arr1[0:1];  /* arr3 == [arr1[0], arr1[1]] */
+defvar arr4 = arr1[0:0];  /* arr4 == [arr1[0]] */
+
+/* Array is a "composite value"; It behaves like pointers on copy.
+ * The underlying data is shared between `arr1` and `arr5`.
+ */
+defvar arr5 = arr1;
+arr5[0] = -1;    /* arr1 == [-1, 2, 3] */
+
+/* Array trimming *makes* a new array with *copies* of the selected data */
+defvar arr6 = arr1[:];
+defvar arr7 = arr2[:];
+arr6[0] = 1;        /* arr6 == [1, 2, 3] && arr1 == [-1, 2, 3] */
+arr7[0][0] = -1;    /* arr2 == [[-1, 2], [3, 4]] */
/* Types
@@ -185,6 +276,7 @@
  * collection of heterogeneous values.
  *
  * And there's no padding or alignment between the fields of structs.
+ * In other words: WYPIWYG (What You Poke Is What You Get)!
  *
  * Examples:
  *
@@ -449,6 +541,11 @@
 defvar another_twenty = double32;    /* It's OK to omit the `()` */
 defvar thirty = double32 (15);       /* thirty == 30UL */
+/* And because `ten` is lexically closed in `double32` function: */
+ten = 11;
+defvar no_more_twenty = double32;    /* no_more_twenty == 22 */
+ten = 10;                            /* double32 == 20UL     */
+
 /* Function with no output (a procedure!) */
 defun packet_toggle_flag = (Packet p) void:
   {
@@ -647,19 +744,29 @@
  * CRC Functions:
  *   - crc32
  *
- * Data and Time Functions:
- *   - ptime   Print human-readable datetime string given seconds since epoch
- *
- * Data and Time Types:
- *   - POSIX_Time32
- *   - POSIX_Time64
- *
  * Misc:
  *   defvar NULL = 0#B;
  */
-/* Now we can talk about the most important concept in Poke: mapping! */
+/* Standard pickles
+ *
+ *   - bmp       BMP file format
+ *   - bpf       Linux eBPF instruction set
+ *   - btf       Linux BPF Type Format
+ *   - color     Standard colors for GNU poke
+ *   - ctf       CTF (Compact Type Format)
+ *   - dwarf     DWARF debugging data format
+ *   - elf       ELF (Executable and Linkable Format)
+ *   - id3v1     ID3v1 metadata container
+ *   - id3v2     ID3v2 metadata container
+ *   - leb128    LEB128 (Little Endian Base 128) variable-length encoding
+ *   - rgb24     RGB24 encoding of colors
+ *   - time      Time-related definitions for GNU poke
+ */
+
+
+/* Now, the most important concept in Poke: mapping! */
/* Mapping
@@ -672,7 +779,6 @@
  * IO spaces:
  *
  *   - Auto-growing memory buffer
- *   - Address-space of a process
  *   - File
  *   - Block device served by an NDB server
  *
@@ -695,12 +801,18 @@
  *     TYPE @ OFFST
  * or,
  *     TYPE @ IOS : OFFSET
+ *
+ * The map operator,  regardless of the type of value it is mapping, always
+ * returns a *copy* of the value found stored in the IO space.
  */
+defvar ai32 = uint<32>[1] @ 0#B;
 defvar ui32num = uint<32> @ 0#B;
-defvar i32num = int<32> @ 4#B;
-/* If we modify the `ui32num` the first 4 bytes in IO space will change. */
-ui32num = 0xaabbccdd;
+ai32[0] = 0xaabbccdd;    /* The first 4 bytes in IO space will change. */
+ui32num = 0xddccbbaa;    /* But this doesn't have any effect on IO space */
+
+uint<32> @ 0#B = 0xddccbbaa;    /* This works as expected */
+
/* Endianness
  *


---

/* Copyright (C) 2020, Mohammad-Reza Nabipoor */
/* SPDX-License-Identifier: GPL-3.0-or-later */

/* GNU poke is an interactive editor for binary data. But it's not just an
 * editor, it provides a full-fledged procedural, interactive programming
 * language designed to describe data structures and to operate on them.
 * The programming language is called Poke (with upper-case P).
 *
 * When the user have a description of binary data (a *pickle*), he/she
 * can *map* it on the actual data and start poking the data! The user can
 * inspect and modify data.
 */

/* First start with nomenclature:
 *
 *   - poke      The editor program (also called GNU poke)
 *   - Poke      Domain-specific programming language that used by `poke`
 *   - pickle    A logical component that provides a set of (related)
 *               functionalities (e.g., description of a binary format or
 *               utilities to deal with date and time, etc.).
 *               Pickles are defined in files with `.pk` extension.
 */

/* Let's talk about the Poke! */

/* Variables
 *
 * We can define variables in Poke using `defvar` keyword:
 *
 *   defvar NAME_OF_VARIABLE = VALUE
 */

defvar an_integer = 10;
defvar a_string = "hello, poke users!";

/* Values
 *
 * Poke programming language has the following types of value:
 *
 *   - Integer
 *   - String
 *   - Offset
 *   - Array
 *   - Struct
 *   - Union
 *
 * There are two categories of values in Poke:
 *   - Simple values
 *     - Integer
 *     - String
 *     - Offset
 *   - Composite values
 *     - Array
 *     - Struct
 *     - Union
 *
 * The difference lies in the semantics of copy. Consider the following `C`
 * prgoram:
 *
 *   ```c
 *   void f(int);
 *   void g(int*);
 *
 *   int main() {
 *     int i = 10;
 *
 *     f(i);  // sends a copy of **value of** `i` to `f`
 *     g(&i); // sends a copy of **address of** `i` to `g`
 *
 *     return 0;
 *   }
 *   ```
 *
 * Simple values in Poke are like `int` in `C`. The copy makes a new disjoint
 * value. Changing one value will not change the other one.
 * And composite values are like `int*` in `C`. The new copy will also points
 * to the same data.
 */


/* Integer values */
defvar decimal = 10;
defvar hexadecimal = 0xff;
defvar binary = 0b1100;
defvar octal = 0o777;

defvar si8  = 1B;     /* byte (8-bit)  */
defvar si16 = 2H;     /* byte (16-bit) */
defvar si32 = 3;      /* int  (32-bit) */
defvar si64 = 4L;     /* long (64-bit) */

defvar ui8  = 4UB;    /* unsigned byte (8-bit)  */
defvar ui16 = 5UH;    /* unsigned int  (16-bit) */
defvar ui32 = 6U;     /* unsigned int  (32-bit) */
defvar ui64 = 7UL;    /* unsigned long (64-bit) */

/* Operations on integer values */

/* Arithmetic */
defvar ia1 = 10 ** 2;    /* exponentiation -- ia1 == 100 */
defvar ia2 = 5 * 7;      /* multiplication -- ia2 == 35  */
defvar ia3 = 17 / 4;     /* division       -- ia3 == 4   */
defvar ia4 = 17 /^ 4;    /* ceil-division  -- ia4 == 5   */
defvar ia5 = 25 % 7;     /* modulus        -- ia5 == 4   */
/* There are also addition (`+`) and subtraction (`-`) operators */

/* Bitwise
 *
 * Poke has the following left-associative binary bitwise operators:
 *   - Logical shifts (`<<.`, and `.>>`)
 *   - AND (`&`)
 *   - XOR (`^`)
 *   - OR (`|`)
 *   - Bitwise concatenation (`:::`)
 *
 * Right-associative unary bitwise operator:
 *   - Bitwise complement (`~`)
 *
 * NOTE There's not arithmetic right-shifting operator in Poke.
 */
defvar ib1 = 1 <<. 10;             /* ib1 == 1024     */
defvar ib2 = 1024 .>> 9;           /* ib2 == 2        */
defvar ib3 = 0x12UB ::: 0x34UB;    /* ib3 == 0x1234UH */
defvar ib4 = ~0x0fUB;              /* ib4 == 0xf0UB */


/* String values (null-terminated) */
defvar foobar_string = "foo\nbar";
defvar empty_string = "";


/* Offset values
 *
 * Poke does not using integers to specify offsets in binary data, it has a
 * primitive type for that: offset!
 *
 * Offsets have two parts:
 *  - magnitude (an integer)
 *  - unit      (b (bit), byte (B), etc.)
 *
 * Offsets are also useful for specifying the size.
 */

/* Offsets with named units */
defvar off_8_bits     = 8#b;
defvar off_23_bytes   = 23#B;
defvar off_2000_bits  = 2#Kb;
defvar off_2000_bytes = 2#KB;
defvar off_3_nibbles  = 3#N;    /* 3 nibbles (each nibble is 4 bits) */

defvar off_1_byte = #B;   /* You can omit magnitude if it's 1 */

/* Offsets with numeric units */
defvar off_8_8 = 8#8;    /* magnitude: 8, unit: 8 bits */
defvar off_2_3 = 2#3;    /* magnitude: 2, unit: 3 bits */

/* Offset arithmetic
 *
 * OFF +- OFF -> OFF
 * OFF *  INT -> OFF
 * OFF /  OFF -> INT
 * OFF /^ OFF -> INT
 * OFF %  OFF -> OFF
 */
defvar off_1_plus_2   = 1#B +  2#B;    /* 3#B  */
defvar off_1_minus_2  = 1#B -  2#B;    /* -1#B */
defvar off_8_times_10 = 8#B *  10;     /* 80#B */
defvar off_10_times_8 = 10  *  8#B;    /* 80#B */
defvar off_7_div_1    = 7#B /  1#B;    /* 7    */  /* This is an integer */
defvar off_7_cdiv_2   = 7#B /^ 2#B;    /* 4    */  /* This is an integer */
defvar off_7_mod_3    = 7#B %  3#B;    /* 1#B  */

/* The following units are pre-defined in Poke:
 *
 *   b, N, B, Kb, KB, Mb, MB, Gb, GB, Kib, KiB, Mib, MiB, Gib, GiB
 *
 * Poke supports user-defined units using `defunit` construction:
 *
 *   defunit NAME = CONSTANT_EXPRESSION;
 */
defunit BIT = 1;
defunit NIBBLE = 4;
defunit kilobit = 10 ** 3;
defunit kilobyte = 10 ** 3 * 8;

defvar off_bit    = 10#BIT;      /* off_bit == 10#b                         */
defvar off_nibble = 4#NIBBLE;    /* off_nibble == 4#N && off_nibble == 16#b */
defvar off_kb = 1#kilobit;       /* off_kb == 1#Kb && off_kb == 1000#b      */
defvar off_kB = 2#kilobyte;      /* off_kB == 2#KB && off_kB == 16000#b     */


/* Array values */
defvar arr1 = [1, 2, 3];
defvar arr2 = [[1, 2], [3, 4]];

defvar elem10 = arr1[0];    /* Arrays are indexed using the usual notation */
defvar elem12 = arr1[2];    /* This is the last element of `arr1`: 3 */

/* If you try to access elements beyond the bounds, you'll get an
 * `E_out_of_bound_exception` exception.
 */
/* defvar elem1x = arr1[3]; */
/* defvar elem1y = arr1[-1]; */

/* Array trimming: Extraction of a subset of the array */
defvar arr3 = arr1[0:1];  /* arr3 == [arr1[0], arr1[1]] */
defvar arr4 = arr1[0:0];  /* arr4 == [arr1[0]] */

/* Array is a "composite value"; It behaves like pointers on copy.
 * The underlying data is shared between `arr1` and `arr5`.
 */
defvar arr5 = arr1;
arr5[0] = -1;    /* arr1 == [-1, 2, 3] */

/* Array trimming *makes* a new array with *copies* of the selected data */
defvar arr6 = arr1[:];
defvar arr7 = arr2[:];
arr6[0] = 1;        /* arr6 == [1, 2, 3] && arr1 == [-1, 2, 3] */
arr7[0][0] = -1;    /* arr2 == [[-1, 2], [3, 4]] */


/* Types
 *
 * Before talking about `struct` values, it'd be nice to first talk about types
 * in Poke.
 */

/* Integer types
 *
 * Most general-purpose programming languages provide a small set of integer
 * types. Poke, on the contrary, provides a rich set of integer types featuring
 * different widths, in both signed and unsigned variants.
 *
 * `int<N>` is a signed integer with `N`-bit width. `N` can be an integer
 * literal in the range `[1, 64]`.
 *
 * `uint<N>` is the unsigned variant.
 *
 * Examples:
 *
 *    uint<1>
 *    uint<7>
 *    int<64>
 */

/* String type
 *
 * There is one string type in Poke: `string`
 * Strings in Poke are null-terminated.
 */

/* Array types
 *
 * There are three kinds of array types:
 *
 *   - Unbounded: arrays that have no explicit boundaries, like `int<32>[]`
 *   - Bounded by number of elements, like `int<64>[10]`
 *   - Bounded by size, like `uint<32>[8#B]`
 */

/* Offset types
 *
 * Offset types are denoted as `offset<BASE_TYPE,UNIT>`, where BASE_TYPE is
 * an integer type and UNIT the specification of an unit.
 *
 * Examples:
 *
 *   offset<int<32>,B>
 *   offset<uint<12>,Kb>
 */

/* Struct types
 *
 * Structs are the main abstraction that Poke provides to structure data. A
 * collection of heterogeneous values.
 *
 * And there's no padding or alignment between the fields of structs.
 * In other words: WYPIWYG (What You Poke Is What You Get)!
 *
 * Examples:
 *
 *   struct {
 *     uint<32> i32;
 *     uint<64> i64;
 *   }
 *
 *   struct {
 *     uint<16> flags;
 *     uint<8>[32] data;
 *   }
 *
 *   struct {
 *     int<32> code;
 *     string msg;
 *     int<32> exit_status;
 *   }
 */


/* User-declared types
 *
 * There's a mechanism to declare new types:
 *
 *   deftype NAME = TYPE;
 *
 * where NAME is the name of the new type, and TYPE is either a type specifier
 * or the name of some other type.
 *
 * The supported type specifiers are integral types, string type, array types,
 * struct types, function types, and `any` (The `any` type is used to
 * implement polymorphism).
 */

deftype Bit   = uint<1>;
deftype Int   = int<32>;
deftype Ulong = uint<64>;

deftype String = string;    /* Just to show that this is possible! */

deftype Buffer  = uint<8>[];        /* Unbounded array of type uint<8> */
deftype Triple  = int<32>[3];       /* Bounded array of 3 elements */
deftype Buf1024 = uint<8>[1024#B];  /* Bounded array with size of 1024 bytes */

deftype EmptyStruct = struct {};
deftype BufferStruct = struct
  {
    Buffer buffer;
  };
deftype Pair_32_64 =
  struct
  {
    uint<32> i32;
    uint<64> i64;
  };
deftype Packet34 =
  struct
  {
    uint<16> flags;
    uint<8>[32] data;
  };
deftype Error =
  struct
  {
    int<32> code;
    string msg;
    int<32> exit_status;
  };


/* Now back to the values */


/* Struct values */

defvar empty_struct = EmptyStruct {};

deftype Packet =
  struct
  {
    uint<16> flags;
    uint<8>[8] data;
  };

defvar packet_1 =
  Packet
  {
    flags = 0xff00,
    data = [0UB, 1UB, 2UB, 3UB, 4UB, 5UB, 6UB, 7UB],
  };

defvar packet_2 =
  Packet
  {
    flags = 1,

    /* The following line is invalid; because type of numbers is `uint<32>`.
     */
    /* data = [0, 1, 2, 3, 4, 5, 6, 7], */

    /* User cannot specify less than 8 elements; because the `data` field is a
     * fixed size array. So the following line is compilation error:
     */
    /* data = [0UB, 1UB, ], */
  };

defvar packet_3 =
  Packet
  {
    /* flags = 0, */    /* Fields can be omitted */

    /* The fifth element (counting from zero) is initialized to `128UB`;
     * and all uninitialized values before that will be initialized to `128UB`,
     * too.
     */
    data = [1UB, .[5] = 128UB, 2UB, 3UB],
  };
/* packet_3 == 
Packet{flags=0UH,data=[1UB,128UB,128UB,128UB,128UB,128UB,2UB,3UB]}
 */

deftype Header =
  struct
  {
    uint<8>[2] magic;
    offset<uint<32>,B> file_size;
    uint<16>;    /* Reserved */
    uint<16>;    /* Reserved */
    offset<uint<32>,B> data_offset;
  };

deftype Payload =
  struct
  {
    uint<8> magic;
    uint<32> data_length;

    /* Size of array depends on the `data_length` field */
    uint<8>[data_length] data;
  };

/* An interesting feature of Poke is that types also can be used as units for
 * offsets. The only restriction is that the type should have known size at
 * compile-time.
 */
defvar off_23_packets = 23#Packet;    /* magnitude: 23, unit: Packet */

/* Note that this is invalid and give compilation error:
 *
 *   defvar off_buffer = 1#Buffer;
 *
 * because `Buffer` is an unbounded array and the size is unknown at
 * compile-time.
 */

/* Offset arithmetic with types as unit of offsets
 */
defvar packet_size     = 1#Packet / 1#B;    /* 10 */
defvar two_packet_size = 2 #Packet/#B;      /* 20 */


/* Struct Field Constraints
 *
 * It is common for struct fields to be constrained to their values to
 * satisfy some conditions.  Obvious examples are magic numbers, and
 * specification-derived constraints.
 */
deftype HeaderWithMagic =
  struct
  {
    uint<8> magic : magic == 100UB;
    uint<8> version : version <= 3;
    offset<uint<32>,B> data_length;
    uint<8>[data_length] data;
  };
/* The constraint expression should evaluate to an integer value; that value
 * is interpreted as a boolean
 */

/* The following variable definition will raise an exception:
 *   unhandled constraint violation exception
 */
/* defvar hdrmagic = HeaderWithMagic {}; */

/* This will work because all field constraints are satisfied */
defvar hdrmagic =
  HeaderWithMagic
  {
    magic = 100UB,
  };

/* There is another way to specify the constraints: field initializers  */

/* Struct Field Initializers
 *
 * Field initializer has two roles:
 *   - Introduce constraint of the form: `field == initializer_expression`
 *   - Initialize the field with initializer expression
 */
deftype HeaderWithInit =
  struct
  {
    uint<8> magic = 100UB;
    uint<8> version = 3;

    offset<uint<32>,B> data_length;
    uint<8>[data_length] data;
  };

/* With field initializers, this is possible: */
defvar hdrauto = HeaderWithInit {};
/* hdrauto.magic == 100UB && hdrauto.version == 3UB */

/* The only limitation is that we cannot specify a constraint for initialized
 * fields.
 */


/* Functions
 *
 * Functions are lexically scoped.
 */
defun func1 = (uint<32> arg0, uint<64> arg1) uint<32>:
  {
    return arg0 | arg1 .>> 32;    /* `.>>` is bitwise shift right operator */
  }

defvar three = func1 (1, 2**33);   /* three == 3 (and `**` is power operator) */

defun awesome = (string name) void:
  {
    printf ("%s is awesome!\n", name);
  }
awesome ("Poke");    /* Will print "Poke is awesome!" on terminal */

defvar N = 10;
defun Nsquare = int<32>:    /* No input parameter */
  {
    /* The `N` variable is captured inside the `Nsquare` function */
    return N * N;
  }

defvar Nsq = Nsquare;     /* Nsq == 100 */

N = 20;
defvar Nsq2 = Nsquare;    /* Nsq2 == 400 */


/* Functions with optional arguments
 *
 * Note that the value of initialization gets captured in the closure.
 */

defvar ten = 10;
defun double32 = (int<32> n = ten) uint<64>:
  {
    n = n * 2;
    return n;
  }

defvar twenty = double32 ();         /* twenty == 20UL */
defvar another_twenty = double32;    /* It's OK to omit the `()` */
defvar thirty = double32 (15);       /* thirty == 30UL */

/* And because `ten` is lexically closed in `double32` function: */
ten = 11;
defvar no_more_twenty = double32;    /* no_more_twenty == 22 */
ten = 10;                            /* double32 == 20UL     */

/* Function with no output (a procedure!) */
defun packet_toggle_flag = (Packet p) void:
  {
    p.flags = p.flags ^ 1;
  }

packet_toggle_flag (packet_1);    /* packet_1.flags == 0xff01 */


/* Struct Methods
 */
deftype Point =
  struct
  {
    int<32> x;
    int<32> y;

    method norm_squared = int<32>:
      {
        return x*x + y*y;
      }
  };

defvar point = Point{ x = 10, y = -1 };
defvar point_nsq = point.norm_squared;    /* point_nsq == 101 */


/* Unions
 *
 * Sometimes the structure of binary format can be different depending on some
 * eariler fields. To describe these kinds of formats, Poke provides `union`s.
 *
 * The first field of `union` for which its constraints are satisfied will be
 * selected.
 */
deftype PacketU =
  struct
  {
    uint<8> size;

    union
    {
      struct
      {
        uint<8> type;
        uint<8>[size] data;
      } : size < 32;

      struct
      {
        uint<16> type;
        uint<8>[size - 1] data;
      } : size < 128;

      struct
      {
        uint<16> type;
        uint<8> flags;
        uint<8>[size - 3] data;
      };
    };
  };


defvar packet_u_1 =
  PacketU
  {
    size = 10,
  };
defvar packet_u_2 =
  PacketU
  {
    size = 64,
  };
defvar packet_u_3 =
  PacketU
  {
    size = 128,
  };


/* Casts
 */
defvar num_u32 = 1;
defvar num_u64 = num_u32 as uint<64>;


/* Attributes
 *
 * Each value has a set of attributes.
 */

/* `size` attribute */

defvar sizeof_num_u32 = num_u32'size;    /* sizeof_num_u32 == 4#B */
defvar sizeof_num_u64 = num_u64'size;    /* sizeof_num_u64 == 8#B */

defvar sbuf = BufferStruct{};
defvar sizeof_sbuf = sbuf'size;          /* sizeof_sbuf == 0#B */
defvar sizeof_packet_1 = packet_1'size;  /* sizeof_packet_1 == 10#B */

/* `length` attribute */

defvar nelem_arr1 = arr1'length;         /* nelem_arr1 == 3 */
defvar nelem_arrx = [1, 2, 3, 4, 5, 6]'length;    /* nelem_arrx == 6 */

/* For structs it's the number of fields */
defvar nfields_packet_1 = packet_1'length;      /* nfields_packet_1 == 2 */


/* Conditionals
 *
 *   - if-else
 *   - conditional expression
 */

if (num_u32 & 1) { /* This branch will be evaluated */
  num_u32 = num_u32 | 2;    /* 1 | 2 == 3 */
  num_u64 = num_u64 | 4;    /* 1 | 4 == 5 */
} else {
  num_u32 = num_u32 | 8;    /* 1 | 8 == 9 */
  num_u64 = num_u64 | 16;   /* 1 | 16 = 17 */
}

defvar a_true_value = num_u32 == 3 && num_u64 == 5;
defvar a_false_value = num_u32 == 9 || num_u64 == 17;

defvar hundred = a_true_value ? 100 : 200;
defvar thousand = a_false_value ? 200 : 1000;


/* Loops
 *
 *   - while
 *   - for-in
 */

defvar i = 0;
while (1)
{
  i = i + 1;
  if (i == 10)
    break;
}
/* i == 10 */

print "\nList of maintainers:\n";
for (i in ["egeyar", "jmd", "positron", "darnir", "dan.cermak", "bruno",
  "ccaione", "eblake", "tim.ruehsen", "sdi1600195", "aaptel"])
  {
    printf "  %v\n", i;
  }

defvar digits = [9, 8, 7, 6, 5, 4, 3, 2, 1, 0];
for (i in "0123456789")
  {
    digits[i - '0'] = i - '0';
  }
/* digits == [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] */

defvar digitsEven = [8, 6, 4, 2, 0];
for (i in "0123456789" where i % 2 == 0)
  {
    digitsEven[(i - '0') / 2] = i - '0';
  }
/* digitsEven == [0, 2, 4, 6, 8] */


/* std.pk - Standard definition for poke
 *
 * The following types are defined as Standard Integral Types:
 *   - bit
 *   - nibble
 *   - uint8, byte, char, int8
 *   - uint16, ushort, int16, short
 *   - uint32, uint, int32, int
 *   - uint64, ulong, int64, long
 *
 * Standard Offset Types:
 *   deftype off64 = offset<int64,b>;
 *   deftype uoff64 = offset<uint64,b>;
 *
 * Conversion Functions:
 *   - catos  Character array to string
 *   - stoca  String to character array
 *   - atoi   String to integer
 *
 * String Functions:
 *   - strchr  Index of first occurrence of the character in string
 *   - ltrim   Left trim
 *   - rtrim   Right trim
 *
 * Sorting Functions:
 *   - qsort
 *
 * CRC Functions:
 *   - crc32
 *
 * Misc:
 *   defvar NULL = 0#B;
 */


/* Standard pickles
 *
 *   - bmp       BMP file format
 *   - bpf       Linux eBPF instruction set
 *   - btf       Linux BPF Type Format
 *   - color     Standard colors for GNU poke
 *   - ctf       CTF (Compact Type Format)
 *   - dwarf     DWARF debugging data format
 *   - elf       ELF (Executable and Linkable Format)
 *   - id3v1     ID3v1 metadata container
 *   - id3v2     ID3v2 metadata container
 *   - leb128    LEB128 (Little Endian Base 128) variable-length encoding
 *   - rgb24     RGB24 encoding of colors
 *   - time      Time-related definitions for GNU poke
 */


/* Now, the most important concept in Poke: mapping! */


/* Mapping
 *
 * The purpose of poke is to edit "IO spaces", which are the files or devices,
 * or memory areas being edited.  This is achieved by **mapping** values.
 */

/* Using `open` function one can open an IO space; Poke supports the following
 * IO spaces:
 *
 *   - Auto-growing memory buffer
 *   - File
 *   - Block device served by an NDB server
 *
 * It has the following prototype:
 *
 *   defun open = (string HANDLER, uint<64> flags = 0) int<32>
 */

/* open an auto-growing memory buffer */
defvar memio = open("*Arbitrary Name*");

/* open a file */
defvar zeroio = open("/dev/zero");

/* close the IO space */
close(zeroio);

/* To access to IO space we can map a value to some area using this syntax:
 *
 *     TYPE @ OFFST
 * or,
 *     TYPE @ IOS : OFFSET
 *
 * The map operator,  regardless of the type of value it is mapping, always
 * returns a *copy* of the value found stored in the IO space.
 */
defvar ai32 = uint<32>[1] @ 0#B;
defvar ui32num = uint<32> @ 0#B;

ai32[0] = 0xaabbccdd;    /* The first 4 bytes in IO space will change. */
ui32num = 0xddccbbaa;    /* But this doesn't have any effect on IO space */

uint<32> @ 0#B = 0xddccbbaa;    /* This works as expected */


/* Endianness
 *
 * Big-endian is the default endian-ness. This can be verified by the following
 * expression:
 *
 *   get_endian == ENDIAN_BIG
 *
 * This can be changed using `set_endian` function.
 */
set_endian(ENDIAN_LITTLE);    /* get_endian == ENDIAN_LITTLE */


/* WIP ... */


/* Based on
 * 
https://kernel-recipes.org/en/2019/talks/gnu-poke-an-extensible-editor-for-structured-binary-data/
 * GNU poke reference documentation (Texinfo file)
 */


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