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Re: new ideas for how to contribute to PSPP

From: John Darrington
Subject: Re: new ideas for how to contribute to PSPP
Date: Mon, 2 Aug 2010 12:50:33 +0000
User-agent: Mutt/1.5.18 (2008-05-17)

The answer to the GUI question is Glade
Also the Gtk+ tutorial at
may be helpful.

Most of PSPP is written in C (not C++) so a working knowledge of the
language is advantageous.

The rest of the things you mentioned are details which I would not worry
about until they become a problem for you.  My general advice to anyone
wanting to get started would be "jump straight in".  Browse the README.Git 
file, and start building.  No doubt you will encounter problems to begin
with - just ask on this list and somebody will put you straight.


On Sun, Aug 01, 2010 at 06:20:53PM -0400, Charles Stangor wrote:
> As a new user of PSPP I was interested in contributing.  I have a lot of  
> experience in, but none in C++ or in the kind of joint project 
> that PSPP involves.  I couldn't really figure out how the code all fit 
> together. For instance, if I wanted to write some GUI where would I 
> begin?  How exactly are the .q files turned into the .c files and then 
> compiled on the fly? What is a .texi file? What is a .mk file? etc. etc.  
> Probably a half hour on the phone with a developer would get me to where 
> I need to be, but without that or some documentation that I couldn't 
> find, I couldn't really make any progress -- well probably I could, but 
> the time involved getting started seemed enormous.

PGP Public key ID: 1024D/2DE827B3 
fingerprint = 8797 A26D 0854 2EAB 0285  A290 8A67 719C 2DE8 27B3
See or any PGP keyserver for public key.

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