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Re: [PATCH 0/4] target/arm: Use TCG vector ops for MVE


From: Richard Henderson
Subject: Re: [PATCH 0/4] target/arm: Use TCG vector ops for MVE
Date: Fri, 3 Sep 2021 17:36:14 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:78.0) Gecko/20100101 Thunderbird/78.13.0

On 9/3/21 5:20 PM, Peter Maydell wrote:
On Fri, 3 Sept 2021 at 16:14, Richard Henderson
<richard.henderson@linaro.org> wrote:

On 9/2/21 5:09 PM, Peter Maydell wrote:
Richard: if you have time to scan through the MVE insns
and suggest which ones would benefit from a vectorized
version that would be very helpful...

VDUP
VMOVL (into shifts or and)
VMVN (which seems to have gotten separated from the rest of the do_1op)
VSHL
VSHR
VSLI
VSRI

I think that's about all.

I guess also VMOV (immediate) (vector) ?

Oh right, yes. I skipped VMOV because I remembered that the register version is an alias for VORR. Am I correct that there is no mve insn corresponding to the NEON VLD1 (single element to all lanes)?


r~



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