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Re: [PATCH] tcg/arm: Increase stack alignment for function generation
From: |
Peter Maydell |
Subject: |
Re: [PATCH] tcg/arm: Increase stack alignment for function generation |
Date: |
Thu, 2 Sep 2021 08:36:56 +0100 |
On Wed, 1 Sept 2021 at 21:24, Richard W.M. Jones <rjones@redhat.com> wrote:
>
> On Wed, Sep 01, 2021 at 09:17:07PM +0100, Peter Maydell wrote:
> > On Wed, 1 Sept 2021 at 19:51, Richard W.M. Jones <rjones@redhat.com> wrote:
> > >
> > > On Wed, Sep 01, 2021 at 07:41:21PM +0100, Peter Maydell wrote:
> > > > Is the failure case short enough to allow -d ... logging to
> > > > be taken? That's usually the most useful info, but it's so huge
> > > > it's often not feasible.
> > >
> > > I can try -- what exact -d option would be useful?
> >
> > Depends what you're after. Personally I'm fairly sure I know
> > what's going on, I'm just not sure what the right fix is.
>
> Another question: We couldn't reproduce this even with the identical
> ARM guest kernel + initrd + command line using qemu-system-arm
> compiled for x86-64 host. This was a bit surprising! Was that bad
> luck or is there some reason why this bug might not be reproducible
> except on armv7 host? (Both cases use -machine accel=tcg).
That's expected -- this is a bug in the codegen for arm hosts
(specifically 32-bit arm where Neon is available). tcg/i386/
sets TCG_TARGET_STACK_ALIGN to 16, so it won't hit the assert.
Yesterday I wrote:
> The prologue does seem to actively align to the
> specified value, not merely assume-and-preserve that alignment.
but I was misreading the code -- it does just assume-and-preserve.
Do you need an urgent fix/workaround for this? The simplest thing
is to wait for RTH to look at this, which is not likely to be before
the 13th.
Otherwise I think you can work around it with:
--- a/tcg/arm/tcg-target.h
+++ b/tcg/arm/tcg-target.h
@@ -152,7 +152,7 @@ extern bool use_neon_instructions;
#define TCG_TARGET_HAS_qemu_st8_i32 0
#define TCG_TARGET_HAS_v64 use_neon_instructions
-#define TCG_TARGET_HAS_v128 use_neon_instructions
+#define TCG_TARGET_HAS_v128 0
#define TCG_TARGET_HAS_v256 0
#define TCG_TARGET_HAS_andc_vec 1
though this is just a bodge that (hopefully) turns the use of v128
off entirely.
-- PMM
- [PATCH] tcg/arm: Increase stack alignment for function generation, Richard W.M. Jones, 2021/09/01
- [PATCH] tcg/arm: Increase stack alignment for function generation, Richard W.M. Jones, 2021/09/01
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Peter Maydell, 2021/09/01
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Richard W.M. Jones, 2021/09/01
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Peter Maydell, 2021/09/01
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Richard W.M. Jones, 2021/09/01
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Peter Maydell, 2021/09/01
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Richard W.M. Jones, 2021/09/01
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation,
Peter Maydell <=
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Richard W.M. Jones, 2021/09/02
- Re: [PATCH] tcg/arm: Increase stack alignment for function generation, Richard Henderson, 2021/09/03