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Re: [PATCH 0/4] target/arm: Use TCG vector ops for MVE
From: |
Peter Maydell |
Subject: |
Re: [PATCH 0/4] target/arm: Use TCG vector ops for MVE |
Date: |
Fri, 3 Sep 2021 16:20:50 +0100 |
On Fri, 3 Sept 2021 at 16:14, Richard Henderson
<richard.henderson@linaro.org> wrote:
>
> On 9/2/21 5:09 PM, Peter Maydell wrote:
> > Richard: if you have time to scan through the MVE insns
> > and suggest which ones would benefit from a vectorized
> > version that would be very helpful...
>
> VDUP
> VMOVL (into shifts or and)
> VMVN (which seems to have gotten separated from the rest of the do_1op)
> VSHL
> VSHR
> VSLI
> VSRI
>
> I think that's about all.
I guess also VMOV (immediate) (vector) ?
Thanks for the list, I'll have a look at them.
-- PMM
- [PATCH 3/4] target/arm: Optimize MVE arithmetic ops, (continued)
- [PATCH 3/4] target/arm: Optimize MVE arithmetic ops, Peter Maydell, 2021/09/02
- [PATCH 4/4] target/arm: Optimize MVE VNEG, VABS, Peter Maydell, 2021/09/02
- [PATCH 2/4] target/arm: Optimize MVE logic ops, Peter Maydell, 2021/09/02
- Re: [PATCH 0/4] target/arm: Use TCG vector ops for MVE, Richard Henderson, 2021/09/03
- Re: [PATCH 0/4] target/arm: Use TCG vector ops for MVE,
Peter Maydell <=