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[Reindeer-dev] Reindeer 0.1.0 released


From: Patrik Olsson
Subject: [Reindeer-dev] Reindeer 0.1.0 released
Date: Wed, 28 Apr 2010 12:54:04 +0200

We are pleased to announce version 0.1.0 of Reindeer, GTK-Reindeer and
Reindeer-OpenGL.

This is the first alpha release of the packages. The current features
include:

      * Vertex coordinates
      * Vertex colors
      * Vertex normals
      * Lighting and materials
      * Immediate and retained local rendering
      * Debugging backend
      * OpenGL backend
      * Example program (gtkrencube) using GTK-Reindeer
      * Vala bindings

Planned features for the next release are textures and also various API
improvements. Everyone interested is welcome to join the project and
help with the effort!

Reindeer 0.1.0 is now available at:
        http://download.savannah.nongnu.org/releases/reindeer/reindeer/

GTK-Reindeer 0.1.0 is now available at:
        http://download.savannah.nongnu.org/releases/reindeer/gtkreindeer/

Reindeer-OpenGL 0.1.0 is now available at:
        http://download.savannah.nongnu.org/releases/reindeer/reindeer-opengl/

----

Reindeer is a C library for the rendering of virtual scenes, mainly in
three dimensions. The library dynamically loads backend modules to do
the rendering. Currently there is only a backend for OpenGL, but ideas
for future backends are a raytracer, and perhaps Direct3D.

Any number of rendering contexts can live at the same time. Contexts are
tied to a backend and backends are automatically loaded and unloaded on
demand. Resources are defined globally and can be used by any number of
contexts at the same time, even in different backends.

The main goal is to make it easier for developers to write applications
that have many rendering contexts with shared resources and automatic
state management. Another advantage is that the user can choose in which
way a scene should be rendered without recompiling the application. For
example, a scene could be rendered with a rasterizer like OpenGL at one
point, and with a raytracer at another. Reindeer can also be used to get
portable graphics output. Reindeer is not a scene-graph library or a
game engine, but it can be used to implement them.

It's still up to the application to create and manage the native
contexts that the Reindeer backends can work on. For example, an
application would still need to use GLX or equivalent to be able to use
the OpenGL backend. The Reindeer project also provides a package called
GTK-Reindeer that makes this easier for developers of GTK+ applications.

More information about the Reindeer project is available at:

        http://savannah.nongnu.org/projects/reindeer


Patrik Olsson

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