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[Savannah-hackers] Re: savannah.gnu.org: submission of 2D Cut-Out Animat


From: Viva La_Résistance
Subject: [Savannah-hackers] Re: savannah.gnu.org: submission of 2D Cut-Out Animation System
Date: Fri, 09 Nov 2001 03:46:04 +0000

Apparently the registration system lost my choice of License ... it's a GPL license and I have no choice about it, since I'm already using it.


From: address@hidden
Reply-To: address@hidden
To: address@hidden
Subject: savannah.gnu.org: submission of 2D Cut-Out Animation System
Date: Thu, 08 Nov 2001 22:24:29 -0500

A package was submitted to savannah.gnu.org.
This mail was sent to address@hidden, address@hidden


Robert Edele <address@hidden> described the package as follows:
License:
Other License:
Package: 2D Cut-Out Animation System
System name: animate
This package wants to apply for inclusion in the GNU project

My project is a program that uses text-based code to generate a 2D ray-traced cut-out animation (a la South Park) available under the GPL license.

The major difference that sets it apart from commercial animation programs is that it\'s text-based and uses a data+code structure to make this practical (data and code are mixed together, and all the data+code for a polygon stays together ... there is also the linking system, which is fully recursive and makes most natural motions easy to code).

Animations are coded with a special-purpose pseudo-assembly language. Source animation code can be had on my site.

It is available at http://128.226.155.101:1650/programs.html but I\'m looking for another place for it ... it is only accessable when my university is open, and even then, my university has been screwing around with my webserver, causing a lot of files to cut off partway through for some users.

It consists of 2 core programs, the assembler (convert.cc) and the renderer (animate.cc). An animation is first assembled, and the output of the assembler is then fed to the renderer.

The output consists of a bunch of sequencially numbered .bmp files. These files are then linked into a video file by an outside program (BMP2AVI.EXE works well on Windows32 systems, and is free)



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