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[Savannah-hackers] submission of RoboKolonization - savannah.nongnu.org


From: drinka
Subject: [Savannah-hackers] submission of RoboKolonization - savannah.nongnu.org
Date: Sun, 25 May 2003 06:21:39 -0400
User-agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1)

A package was submitted to savannah.nongnu.org
This mail was sent to address@hidden, address@hidden


Michele Alessandrini <address@hidden> described the package as follows:
License: gpl
Other License: 
Package: RoboKolonization
System name: robokoloniz
Type: non-GNU

Description:
RoboKolonization, a simple strategy game with AI opponents.
This game (no code available yet, still in brainstorming stage) would be a 
turn-based strategy game, in which a player must colonize an area (like a far 
planet) against other opponents, using robots, so no fighting or violence.
Rules will include different ground types with different movement and fighting 
ability, robot construction at every turn, and so on.
The game would be very simple in rules, no tenths of fighters or resources, so 
a player can go on playing immediately and take some half-hours of relax 
without needing other people and constant servers connections.
Most important, there will be (one or more) AI opponents, as well as one or 
more human (of course). AI, due to simple rules, will be (I hope) strong enough 
to ensure game interest.

Other Software Required:
Trolltech\'s Qt for gui

Other Comments:
Possibility of implementing more than one interface to the game engine, e. g. X 
and ncurses





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