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[Savannah-hackers] submission of Gleam Liberated Emulator of Arcade Mach


From: steve
Subject: [Savannah-hackers] submission of Gleam Liberated Emulator of Arcade Machi - savannah.nongnu.org
Date: Sun, 31 Aug 2003 15:54:13 -0400
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.5a) Gecko/20030728 Mozilla Firebird/0.6.1

A package was submitted to savannah.nongnu.org
This mail was sent to address@hidden, address@hidden


Steve Nickolas <address@hidden> described the package as follows:
License: gpl
Other License: 
Package: Gleam Liberated Emulator of Arcade Machi
System name: gleam
Type: non-GNU

Description:
The GLEAM (Gleam Liberated Emulator of Arcade Machines) project intends to 
create a GPL-licensed emulator of arcade machines, which would be comparable in 
functionality to the MAME arcade machine emulator (http://www.mame.net), and 
run primarily on various Unices (Linux, predominantly, as that is what we 
currently use).  We intend to provide a truly free arcade machine emulator (of 
course we do not plan to include any kind of illegal ROM code, nor links 
thereto).



Our reason for starting this project is because we find MAME very useful for 
our purposes, but we do not agree with their non-free licensing terms, and they 
appear to have promised to return their code to GPL and then reneged on that 
promise.  We will take what code we are legally entitled to (as early versions 
of MAME up to 0.26.1 were in fact GPLed), and clean-room implement anything we 
cannot utilize directly.  As is MAME, GLEAM will be written primarily in C, and 
possibly with partial ASM (gas or nasm) sources.



Our ideal target system is a high-end Pentium 3/4-class PC running a distro of 
Linux+GNU, but we hope to be compatible with other OSes as well.

Other Software Required:


Other Comments:
We are not a "game" emulator but a "machine" emulator.  It is possible with the 
help of cross-assemblers/cross-compilers (possibly even gcc, in the case of the 
680x0 which was commonly used in arcade machines) a program like GLEAM to 
implement a new game on existing hardware.


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