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[Savannah-register-public] [task #3962] Submission of LutaPraKct


From: abner
Subject: [Savannah-register-public] [task #3962] Submission of LutaPraKct
Date: Sun, 3 Apr 2005 13:39:48 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.5) Gecko/20041107 Firefox/1.0

URL:
  <http://savannah.nongnu.org/task/?func=detailitem&item_id=3962>

                 Summary: Submission of LutaPraKct
                 Project: Savannah Administration
            Submitted by: gha
            Submitted on: Sun 04/03/2005 at 13:39
         Should Start On: Sun 04/03/2005 at 00:00
   Should be Finished on: Wed 04/13/2005 at 00:00
                Category: Project Approval
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
        Percent Complete: 0%
             Assigned to: None
             Open/Closed: Open
                  Effort: 0.00

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Details:


Site Admin. Approval/Edition URL:
 <https://savannah.nongnu.org/admin/groupedit.php?group_id=7476>


###### ORIGINAL SUBMISSION DETAILS ######

System Group Name:
-----------------
  lutaprakct


Full Name:
----------
  LutaPraKct
  

Type:
-----
  non-GNU


License:
-------- 
  GNU Lesser General Public License


Other License: 
--------------
  


Description:
------------
  LutaPraKct is an sprite based game engine for 2d sprite games. With my
package you can make nice games and they will be "os portable" to GNU/Linux,
mac os and cygwin. Other game engines like LutaPraKct exists (MUGEM) but they
are very old, with internal resolution = 640, no opensource and don't use
hardware acceleration, my engine can use 1280+ internal resolution, is free
software (and opensource) and can use hardware acceleration through
SDL/OpenGL for effects like bump maping, blending, fade in/fade out, multi
sample, anysotropy textures, blurs, and other (all using opengl extensions).

The main goal of this engine is make moderns 2d fight games with no diference
to 2d comercial fight games (such as king of fighters and steer fights ).

The engine will be written with c++ only but I dont have yet any source.


Other Software Required:
------------------------
  OpenGL: www.opengl.org
SDL: www.libsdl.org
glibc
anjuta IDE: http://anjuta.sf.net
gcc


Other Comments:
---------------
  

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