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[Savannah-register-public] [task #13293] Submission of RufasGate
From: |
Rufas Cube |
Subject: |
[Savannah-register-public] [task #13293] Submission of RufasGate |
Date: |
Sat, 16 Aug 2014 17:46:47 +0000 |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:31.0) Gecko/20100101 Firefox/31.0 |
URL:
<http://savannah.gnu.org/task/?13293>
Summary: Submission of RufasGate
Project: Savannah Administration
Submitted by: fastrgv
Submitted on: Sat 16 Aug 2014 05:46:46 PM GMT
Should Start On: Sat 16 Aug 2014 12:00:00 AM GMT
Should be Finished on: Tue 26 Aug 2014 12:00:00 AM GMT
Category: Project Approval
Priority: 5 - Normal
Status: None
Privacy: Public
Percent Complete: 0%
Assigned to: None
Open/Closed: Open
Discussion Lock: Any
Effort: 0.00
_______________________________________________________
Details:
A new project has been registered at Savannah
This project account will remain inactive until a site admin approves or
discards the registration.
= Registration Administration =
While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
Administration
<https://savannah.gnu.org/siteadmin/groupedit.php?group_id=11327> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):
* Group Administration
<https://savannah.gnu.org/siteadmin/groupedit.php?group_id=11327>
= Registration Details =
* Name: *RufasGate*
* System Name: *rufasgate*
* Type: non-GNU software and documentation
* License: GNU General Public License v3 or later
----
==== Description: ====
RufasGate is a puzzle game...a combination of portal and sokoban. It uses
fully modern OpenGL methods in C++ using shaders and uniforms so as to achieve
version 3.3 core profile contexts in a way that is sufficiently mainstream
that it easily compiles and runs on both Linux and Mac OS-X systems. This
project serves as a testbed for learning the complexities of modern OpenGL and
GLSL so that transparency has, to a certain extent, preempted elegance.
Absolutely no coding efforts or compromises have been made to accomodate
proprietary or esoteric operating systems except for learning how to compile
on OS-X.
It uses SFML audio, for its elegant audio interface, and SDL2. There are
examples of "fancy" fragment shaders and an environmental cubemap for
reflective water in level 2. It is very difficult to find a complete, working
OGL-330-core implementation of cubemaps, such as you find here.
==== Other Software Required: ====
Media Files for RufasGate:
SoundFiles
===========
a) from freesound.org are covered by the Creative Commons Attribution
noncommercial license documented in the accompanying file creativeCommons.txt
b) from http://www.freesfx.co.uk are covered by the license documented in the
accompanying file freeSFXlicense.txt
ImageFiles
==========
For textures were freely available on google images.
ShaderFiles
===========
Some used were downloaded from glsl.heroku.com (GLSL Sandbox)
SkyBoxes
========
Two were used from www.redsorceress.com/skybox.html
==== Tarball URL: ====
https://sourceforge.net/projects/rufasgate/files/16aug14/rgbundle_16aug14.tar.gz
_______________________________________________________
Reply to this item at:
<http://savannah.gnu.org/task/?13293>
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