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[Spacehulk-devel] Re: [Bug #1511] qspacehulk mulitple segfaults
From: |
Andy Piper |
Subject: |
[Spacehulk-devel] Re: [Bug #1511] qspacehulk mulitple segfaults |
Date: |
Fri, 25 Oct 2002 17:32:00 +0100 |
Romain wrote:
> > =================== BUG #1511: LATEST MODIFICATIONS ==================
> > Summary: qspacehulk mulitple segfaults
> >
> > Original Submission: It is possible to cause the current CVS version of
> > qspacehulk to crash (segmentation fault) by doing any of the following
> > things:
> >
> > - quit from menu
> > - close main window
> > - close new game window
> For the close "new game" dialog. This is normal (it will be fixed in next
> "new game" dialog.
I thought you'd say that :-)
> For the other two (quit from menu and close main window), I can't reproduce
> them. I know I had some problems like that during the implementation of
> thread engine.
>
> Maybe this is a problem with QT3 (well... Maybe I'm not using the thread
> classes as I should...). Could you test it with QT2 (is it available on
> Redhat 8 ?) ?
There are no QT2 libraries on my system, only the QT3 stuff. I'm not a QT / KDE
person so I really don't know much about developing for them.
--
Andy Piper - Farnborough, Hampshire (UK)
address@hidden
http://www.andypiper.co.uk/
- [Spacehulk-devel] Re: [Bug #1511] qspacehulk mulitple segfaults,
Andy Piper <=