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Re: [Swftools-common] show sprite then delete


From: Matthew Morgan
Subject: Re: [Swftools-common] show sprite then delete
Date: Fri, 30 Oct 2009 12:23:04 -0400
User-agent: Thunderbird 2.0.0.23 (X11/20090817)



Chris Pugh wrote:
Attached is a simple example with a button trigger.  Press shows,
Release removes.

[ Watch what happens when you change the version number., say version=10  ;o) ]

HTH.

Regards,



Chris.

Ah! I got it! I had to use the Key object. I'm not sure how on_key works, but I never figured it out. If any body else is interested, I've attached the example I came up with.
2009/10/29 Matthew Morgan <address@hidden>:
I've been playing around with swfc for the past couple of days, looking
though the examples online, and I can't quite seem to accomplish what I need
to do.  I just need to show a sprite, and when a key is pressed, remove it
and show another sprite instead.  I've tried several different things, and I
can't figure out how to get it to work.  Can anyone give me just a basic
skeleton of what that might look like?




--

*“* When you say "I wrote a program that crashed Windows," people just stare at you blankly and say "Hey, I got those with the system, for free." *”*

-Linus Torvalds

.flash filename="sprite2.swf" bbox=300x200 version=8 fps=50 compress
    .box blue_box color=green width=25 fill=blue height=25
    .box red_box  color=green width=25 fill=red height =25

.sprite box 
 .put blue_box x=0 y=0
.end

.sprite box2
 .put red_box x=0 y=0
.end

    .action:    
        _root.attachMovie("box","bl_box",2);
        keyListener = new Object();
        keyListener.onKeyDown = function(){
                bl_box.unloadMovie();
                _root.attachMovie("box2", "rd_box", 2);
        };

        Key.addListener(keyListener);

    .end
.end

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