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Re: [Swftools-common] FlashExtractor


From: Chris Ohmstede
Subject: Re: [Swftools-common] FlashExtractor
Date: Sat, 26 Jun 2010 17:44:09 -0700
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.9) Gecko/20100430 Fedora/3.0.4-2.fc12 Lightning/1.0b2pre Thunderbird/3.0.4

On 06/26/2010 04:24 PM, Ricardo Pedroso wrote:
> On Mon, Jun 21, 2010 at 9:19 AM, Chris Ohmstede <address@hidden> wrote:
>   
>> Hi, I've been using swfextract for a while and, being lazy as I am,
>> finally wrote a gui front end for it so I won't have to write any more
>> scripts.  In the spirit of open source, I've released it onto
>> sourceforge.  Here's the link if you're interested:
>> https://sourceforge.net/projects/flashextractor/
>>
>>     
> I didn't tried yet, but I will. Many thanks for sharing.
>
>   
>> I pretty much use Linux exclusively any more so that's the only OS I've
>> used it in.  I suppose it would work in any OS with GTK+ and gnome
>> libraries installed but no guarantees.  Anyway, hope you find it useful.
>>     
> I also have Linux as my primary OS.
> But if you want to reach a wider audience you probably should go with, for eg,
> wxWidgets or FLTK (both c++).
> In this way you could reach also Mac OS X and Windows users.
>
> Just my 2 cents
>
> Regards,
> Ricardo
>
>   
Hi Ricardo

I here what your saying, I'm more of a QT fan myself and have already
ported some of my apps over to Windows via it.  The thing is, reaching a
wider audience is not really my intention.  I consider Linux the land of
free, Windows and Mac OS X the land of paid.  As a programmer, I know
how much money I spent on my education and the time and effort I spent
refining my skills so I'm really not looking to take money out of the
wallets of the developers / small companies that have developed Flash
applications in Windows / Mac OS X (and there are plenty of them.)  I
started developing this app for my own personal needs and, as it
improved, I wanted to give it to the Linux community which is constantly
giving to me.  My intention for this app, by the time I finally finish
it, is that you'll be able to look at all the objects, see the
associations, and, in fact, pull out individual objects, like a shape or
sound, modify them to what you want and then re-inject them back into
the compiled swf without having to take the whole thing apart and put it
back together again.  If this is useful to anyone else, your welcome to
it.  No offense to any other developers out there and I hope none is
taken.  The beauty of open source is you truly get to choose what you
want to do with your source / application.  Thanks for your suggestion
Ricardo and, who knows, maybe in the future, I've been known to change
my mind.

Chris



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