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Re: [Texmacs-dev] g++-3.2 segfaults -- linker -- virtual tree destructor
From: |
Igor V. Kovalenko |
Subject: |
Re: [Texmacs-dev] g++-3.2 segfaults -- linker -- virtual tree destructor |
Date: |
Thu, 07 Nov 2002 01:53:44 +0300 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.1) Gecko/20020809 |
David Allouche wrote:
On Tue, Nov 05, 2002 at 05:22:21PM +0100, Joris van der Hoeven wrote:
What binutils version are you using? I'm now in deep confusion :) Mine is:
$ ld -V
GNU ld version 2.13.90.0.10 20021010
Supported emulations:
elf_i386
i386linux
elf_i386_glibc21
I simply want to find a difference. Tests show that guile is probably not
guilty...
David: can you tell this?
I don't know whether g++-3.2 uses a different ld.
I compiled as you said: CXX=g++-3.2 LD=g++-3.2 ./configure and make.
What would you like me to tell???
I personally like to see the output of 'ld -V' :)
g++ probably uses the standard linker on the system to build the
executables, and there is no linker present in the g++ distribution.
Yes, if it does not use precompiled default... I see the point.
$CXX -v my.cc -o my.exe
probably would be interesting as well.
However, c++ link is much more complex than c link, so g++ does have
some stuff to do with compiled objects before linking them, including but
not restricted ;-) to: run-time type information, exception handling,
template generation, generating implicit operators (perhaps), etc.
(probably more arcane stuff).
Nope, all is in 'o' files... BFD counted. As to 'rtti' and all,
'-fno-exceptions'
allows to discard rtti, I've done so with '-fno-rtti' added and had no linker
errors.
No one have an exact explaination as of now, so I'm collecting the info.
By the way, I was also puzzled by the "virtual tree dtor" fix. I
though that there way maybe some broken code which changed tree_rep.op
by mistake, so I did
*** tree.hh 2002/11/06 10:59:05 1.1
--- tree.hh 2002/11/06 10:59:11
***************
*** 114,120 ****
class tree_rep: concrete_struct {
public:
! tree_label op;
inline tree_rep (tree_label op2): op (op2) {}
friend class tree;
};
--- 114,120 ----
class tree_rep: concrete_struct {
public:
! const tree_label op;
inline tree_rep (tree_label op2): op (op2) {}
friend class tree;
};
That makes sure that tree_rep.op is never modified after object
creation (BTW, I propose this patch for inclusion). If there is some
buggy assignation to tree_rep.op, it will fail to compile.
But, to my dismay, that caused no compilation error.
What can you do with guile pointer chase? (I can be as well wrong here).
--
Regards,
Igor V. Kovalenko mailto: iko at crec dot mipt dot ru
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., (continued)
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Joris van der Hoeven, 2002/11/05
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Igor V. Kovalenko, 2002/11/05
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Joris van der Hoeven, 2002/11/05
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Igor V. Kovalenko, 2002/11/05
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Joris van der Hoeven, 2002/11/05
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Igor V. Kovalenko, 2002/11/05
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Joris van der Hoeven, 2002/11/06
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Igor V. Kovalenko, 2002/11/06
- Re: [Texmacs-dev] [PATCH] solves GCC 3.2 auto_save segfault for me..., Joris van der Hoeven, 2002/11/05
- Re: [Texmacs-dev] g++-3.2 segfaults -- linker -- virtual tree destructor, David Allouche, 2002/11/06
- Re: [Texmacs-dev] g++-3.2 segfaults -- linker -- virtual tree destructor,
Igor V. Kovalenko <=
- Re: [Texmacs-dev] g++-3.2 segfaults -- linker -- virtual tree destructor, David Allouche, 2002/11/07
- Re: [Texmacs-dev] g++-3.2 segfaults -- linker -- virtual tree destructor, Igor V. Kovalenko, 2002/11/07