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Re: [Tinycc-devel] Parsing bug
From: |
Philippe Ribet |
Subject: |
Re: [Tinycc-devel] Parsing bug |
Date: |
Mon, 14 May 2007 08:20:01 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.6) Gecko/20040413 Debian/1.6-5 |
Rob Landley wrote:
On Sunday 13 May 2007 4:37 am, Philippe Ribet wrote:
tcc failed to parse such code because of the "\" character.
#ifdef WIN32
# include <windows.h>
# include <gl\glaux.h>
#else
# include <X11/Xlib.h>
# include <GL/glx.h>
#endif
This was another one of the grischka fixes, but I haven't been tracking
Windows stuff because I have neither a windows machine, nor much interest
in
the platform.
My point was to compile on Linux systems code written for portability.
1) The #include <gl\glaux.h> doesn't get parsed on Linux systems because the
#ifdef prevents everything until the #else from being looked at. So if your
concern is "to compile on Linux systems", then the answer is "it does".
2) I just tried it and it complained about putting a space between the # and
the include, which I agree is a stupid thing to do but which C apparently
allows.
But that's a different bug.
Hello Rob,
I'm quite surprised! I just updated my hg repository to be sure. I've
only one more patch to fix visibility problem (else, linker is not
operational on my system).
I still have the error message due to "\" character:
bug.c:5: stray '\' in program
I have no complaint about the spaces between # and "include".
I just don't understand how we could get different results. My system is
Debian 4.0 (etch), but this should not have any influence on parsing
stage...
Could someone give it a try?
Here is the program I used:
#include <stdio.h>
#ifdef WIN32
# include <windows.h>
# include <gl\glaux.h>
#else
# include <X11/Xlib.h>
# include <GL/glx.h>
#endif
int main(int argc, char ** argv) {
printf("OK\n");
return 0;
}
Best regards,
--
Philippe Ribet
The README file said
"Requires Windows 95, NT 4.0, or better."
So... I installed it on Linux!