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From: | David White |
Subject: | [Wesnoth-dev] Changes to Traits |
Date: | Sun, 27 Feb 2005 22:29:56 -0600 |
User-agent: | Mozilla Thunderbird 0.8 (Windows/20040913) |
--- I'm making the following changes to traits: - loyal units now cost 0 upkeep - loyal is no longer given as a random trait- units may be given traits explicitly using the macros {TRAIT_LOYAL}, {TRAIT_INTELLIGENT}, and so forth in their [unit] definition inside a [modifications] tag. - at the current time, units given to a player in a scenario still have 0 upkeep. However it is recommended they are given the loyal trait as this may change in future, and to make it clear to players what's happening - traits may now be specified to be valid for a certain race by putting a [trait] tag inside a [race] tag. The Elves now have a new trait called 'dextrous' which gives their ranged attacks +1 damage. - traits may now be specified inside a unit type definition, and units of that type may get that trait. This feature is not yet used in any standard game data.
David
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