wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-dev] Changes to Traits


From: David White
Subject: [Wesnoth-dev] Changes to Traits
Date: Sun, 27 Feb 2005 22:29:56 -0600
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

CC to Wesnoth forums at http://www.wesnoth.org/forum/viewtopic.php?p=64257#64257

---

I'm making the following changes to traits:

- loyal units now cost 0 upkeep
- loyal is no longer given as a random trait
- units may be given traits explicitly using the macros {TRAIT_LOYAL}, {TRAIT_INTELLIGENT}, and so forth in their [unit] definition inside a [modifications] tag. - at the current time, units given to a player in a scenario still have 0 upkeep. However it is recommended they are given the loyal trait as this may change in future, and to make it clear to players what's happening - traits may now be specified to be valid for a certain race by putting a [trait] tag inside a [race] tag. The Elves now have a new trait called 'dextrous' which gives their ranged attacks +1 damage. - traits may now be specified inside a unit type definition, and units of that type may get that trait. This feature is not yet used in any standard game data.

David




reply via email to

[Prev in Thread] Current Thread [Next in Thread]