wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-dev] On things hidden in the help


From: Yann Dirson
Subject: [Wesnoth-dev] On things hidden in the help
Date: Tue, 15 Mar 2005 00:35:29 +0100
User-agent: Mutt/1.5.6+20040907i

To find out a problem of a <ref> that did not appear as a link in the
help, I decided to throw an exception when the target of a ref is not
found.

On one hand, it allowed me to locate a number of broken links and
obsolete stuff in the current help text (commit to come RSN).  But
OTOH, the exception was triggered in most unit descriptions by the ref
to the higher-level units, and in various other help paragraphs,
mentionning either units possibly not yet seen (the mage, refered to
with a typo), and some special abilities.

The code says that abilities are only listed when the user has see a
unit with this ability.  Doing so is IMHO not friendly to the user of
the help system.  Neither is it friendly to the help writer, as we can
see from the as-yet-undiscovered typos in the <ref>s.  I had to un
with --debug to discriminate the 2 kinds of errors.

And above all, I _really_ hate having all this information hidden from
me - not playing very often, and regularly clearing my .wesnoth for
various reasons (or playing on different machines !), I feel quite
frustrating not being able to use the in-game help to check the stats
for the higher-level units (eg. to decide which one I should attempt
to get advanced first).

Any string objection to a more accessible way of getting everything
displayed in the help ?  Eg. a prefs flag...

-- 
Yann Dirson    <address@hidden> |
Debian-related: <address@hidden> |   Support Debian GNU/Linux:
                                    |  Freedom, Power, Stability, Gratis
     http://ydirson.free.fr/        | Check <http://www.debian.org/>




reply via email to

[Prev in Thread] Current Thread [Next in Thread]