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Re: [Wesnoth-dev] Final String Freeze for 1.0?


From: Richard Kettering
Subject: Re: [Wesnoth-dev] Final String Freeze for 1.0?
Date: Mon, 27 Jun 2005 23:26:59 -0500

Engine, yes, Campaigns, yes.  (Both as far as I am concerned).

Unit descriptions, no.
Ott and I are working on some major revisions/cleanup, and we would also like to finish up some rewrites of the Terrain Help.


My own suggestion, FWIW, would be to do a partial string freeze, since there are many major string areas of the game that are in Final Candidate status. I do not know if this is possible with the translation facilitation software we currently use.

On Jun 25, 2005, at 5:23 AM, Yann Dirson wrote:

On Fri, Jun 24, 2005 at 04:52:22PM -0500, David White wrote:
I am considering announcing the final string freeze for 1.0 sometime in
the next few weeks. Are there any big objections to this?

I guess the strings in the engine are stable enough.  Are we confident
that all official campaigns are in this case ?  Was the fate of TDH
decided for 1.0 ?

--
Yann Dirson    <address@hidden> |
Debian-related: <address@hidden> |   Support Debian GNU/Linux:
| Freedom, Power, Stability, Gratis
     http://ydirson.free.fr/        | Check <http://www.debian.org/>


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