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From: | Richard Kettering |
Subject: | Re: [Wesnoth-dev] Final String Freeze for 1.0? |
Date: | Mon, 27 Jun 2005 23:26:59 -0500 |
Engine, yes, Campaigns, yes. (Both as far as I am concerned). Unit descriptions, no.Ott and I are working on some major revisions/cleanup, and we would also like to finish up some rewrites of the Terrain Help.
My own suggestion, FWIW, would be to do a partial string freeze, since there are many major string areas of the game that are in Final Candidate status. I do not know if this is possible with the translation facilitation software we currently use.
On Jun 25, 2005, at 5:23 AM, Yann Dirson wrote:
On Fri, Jun 24, 2005 at 04:52:22PM -0500, David White wrote:I am considering announcing the final string freeze for 1.0 sometime inthe next few weeks. Are there any big objections to this?I guess the strings in the engine are stable enough. Are we confident that all official campaigns are in this case ? Was the fate of TDH decided for 1.0 ? -- Yann Dirson <address@hidden> | Debian-related: <address@hidden> | Support Debian GNU/Linux:| Freedom, Power, Stability, Gratishttp://ydirson.free.fr/ | Check <http://www.debian.org/> _______________________________________________ Wesnoth-dev mailing list address@hidden http://lists.nongnu.org/mailman/listinfo/wesnoth-dev
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