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[Wesnoth-patches] [patch #3786] Improve click-to-move-and-attack etc
From: |
Isaac Dupree |
Subject: |
[Wesnoth-patches] [patch #3786] Improve click-to-move-and-attack etc |
Date: |
Fri, 4 Mar 2005 20:04:32 +0000 |
User-agent: |
Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.5) Gecko/20041201 Camino/0.8.2 |
URL:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=3786>
Summary: Improve click-to-move-and-attack etc
Project: Battle for Wesnoth
Submitted by: invisibleph
Submitted on: Fri 03/04/2005 at 20:04
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
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Details:
* Hex is split into six triangles, the correct-seeming shape, instead of
rectangles
* If the player moves the mouse to a place on the enemy unit which is
unreachable, the path goes to the nearest available hex to the mouse
* If the player moves the mouse on top of a unit that cannot be
move-and-attacked (either it's next to an enemy or the other unit is a
friend), Wesnoth currently leaves the previous path around, which is
misleading. This patch makes those paths not be displayed.
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File Attachments:
-------------------------------------------------------
Date: Fri 03/04/2005 at 20:04 Name: display_and_playturn.diff Size: 11.5KB
By: invisibleph
modifies both .hpp's and both .cpp's
<http://savannah.nongnu.org/patch/download.php?item_id=3786&item_file_id=4279>
_______________________________________________________
This item URL is:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=3786>
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- [Wesnoth-patches] [patch #3786] Improve click-to-move-and-attack etc,
Isaac Dupree <=