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[Wesnoth-patches] [patch #3786] Improve click-to-move-and-attack etc


From: Isaac Dupree
Subject: [Wesnoth-patches] [patch #3786] Improve click-to-move-and-attack etc
Date: Fri, 4 Mar 2005 20:04:32 +0000
User-agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.5) Gecko/20041201 Camino/0.8.2

URL:
  <http://savannah.nongnu.org/patch/?func=detailitem&item_id=3786>

                 Summary: Improve click-to-move-and-attack etc
                 Project: Battle for Wesnoth
            Submitted by: invisibleph
            Submitted on: Fri 03/04/2005 at 20:04
                Category: None
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open

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Details:

* Hex is split into six triangles, the correct-seeming shape, instead of
rectangles
* If the player moves the mouse to a place on the enemy unit which is
unreachable, the path goes to the nearest available hex to the mouse
* If the player moves the mouse on top of a unit that cannot be
move-and-attacked (either it's next to an enemy or the other unit is a
friend), Wesnoth currently leaves the previous path around, which is
misleading. This patch makes those paths not be displayed.





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File Attachments:


-------------------------------------------------------
Date: Fri 03/04/2005 at 20:04  Name: display_and_playturn.diff  Size: 11.5KB 
 By: invisibleph
modifies both .hpp's and both .cpp's
<http://savannah.nongnu.org/patch/download.php?item_id=3786&item_file_id=4279>

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This item URL is:

  <http://savannah.nongnu.org/patch/?func=detailitem&item_id=3786>

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