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[XBoard-devel] Fwd: analyzing games


From: Joshua Pettus
Subject: [XBoard-devel] Fwd: analyzing games
Date: Sat, 10 Jan 2015 14:32:56 -0500



Begin forwarded message:

Subject: Re: [XBoard-devel] analyzing games
From: Joshua Pettus <address@hidden>
Date: January 10, 2015 at 2:32:17 PM EST
To: Svetlana Tkachenko <address@hidden>

The only problem is that having the -zp switch enabled makes the fics admins jumpy since they detect the engine loaded on the server with your non computer account.

-Josh

On Jan 10, 2015, at 1:46 PM, Svetlana Tkachenko <address@hidden> wrote:

Svetlana Tkachenko wrote:
"H.G. Muller" wrote:

Svetlana Tkachenko schreef op 1/10/2015 om 3:58 AM:
I do not see how to analyze a game with a chess engine -- with it showing which moves are mistakes. Is this feature available?

'Mistake' is a relative concept. Even the best human player does play
most moves different from what a top engine would consider best, and
loses score as a consequence. In XBoard you can use the Mode->Analyze
Game menu to analyze the currently loaded game from the currently
displayed position to the end (or to when you decide to stop, by
selecting another Mode).

When over FICS, the "Mode->Analyze Game" menu is greyed out, but I would like to analyze games together with other players at the server.

Err, no. -zp switch makes the 'analyze game' menu available.

But I can't observe myself. Like described here:
http://www.open-aurec.com/wbforum/viewtopic.php?f=19&t=52950
From what I could see there is a workaround - creating a second account on server just for analyzing a past game.




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