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bug#67533: SVG images confound position pixel measurements


From: Eli Zaretskii
Subject: bug#67533: SVG images confound position pixel measurements
Date: Sun, 03 Dec 2023 17:52:12 +0200

> From: JD Smith <jdtsmith@gmail.com>
> Date: Sun, 3 Dec 2023 10:48:20 -0500
> Cc: 67533@debbugs.gnu.org
> 
> > The cumulative patch below should fix all the problems you threw on me
> > till now.
> 
> Most excellent, thank you for the sleuthing Eli!  Your roll-up patch applies 
> cleanly and fixes all the pixel size related issues in my large complex 
> org-with-latex-preview file.  I can induce the same behavior in my original 
> svg-generating code by bumping the default width up to:
> 
>       (w (+ 142 (* 2 (round (expt (1+ r) 1.25)))))
> 
> and it solves it there too. (I’ve updated the gist to do this, and included 
> the final function below, for posterity).

Thanks, I will install the changes (on master) soon.

> Now, because every good novel has a denouement, there’s... one more thing.    
> When I was running my/check-buffer-pixel-values in my large 
> latex-preview-laden org file with your new patch, everything was going 
> swimmingly.  No reported problems at all at a variety of frame widths.  But, 
> then, at a single magic frame width (81 chars, but I think this is 
> arbitrary), a bunch of `expected 28 got 14’ errors showed up on one 
> particular line.
> 
> A new flavor of under-reported pixel size?  No!  In fact, all the characters 
> on the reported line were yielding the correct size above themselves.  
> Instead, around this line, (vertical-motion) as well as previous/next line is 
> *skipping a screen line*, confusing my test!  I have sometimes seen this 
> while using up/down arrow to navigate such image-rich files, when an image is 
> wrapped to column zero.  E.g. instead of moving directly up, point jumps to 
> the end of the line above.
> 
> Given that the size problems are fixed, I think I should try to isolate this 
> motion problem and submit it as a separate bug.  So far it has eluded a 
> simple reproduction.  I’ve included a short movie of the effect in a gist 
> comment[1] to spurs some thoughts.

Yes, a separate bug would be good.

In general, vertical-motion can go awry when there are too many
images, so I'll withdraw judgment until I see the issue.





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