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Re: _GL_EXTERN_INLINE not defined correctly in config.h for macOS


From: Reuben Thomas
Subject: Re: _GL_EXTERN_INLINE not defined correctly in config.h for macOS
Date: Tue, 18 Jan 2022 21:18:47 +0000

On Tue, 18 Jan 2022 at 20:56, Jeffrey Walton <noloader@gmail.com> wrote:
>
> If you are OS X 10.8 and above, then you will likely be using Apple
> Clang (or LLVM Clang), and you likely won't have troubles.
>
> OS X 10.6 switched to llvm-gcc. It should not have a problem with
> inline. https://releases.llvm.org/2.8/docs/CommandGuide/html/llvmgcc.html
>
> OS X 10.5 and earlier use GCC 4.2, and the compiler has Apple
> extensions, like the ability to parse Objective C and generate native
> code for it. It had the static/inline/external problems Paul
> discussed.

Sounds fine: if someone wants to compile the code I'm working on on OS
X 10.5 or earlier, they can install a newer compiler with MacPorts.

-- 
https://rrt.sc3d.org



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