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Re: [patch] Handle 15bpp modes in XGGLPixelFormat
From: |
Adam Fedor |
Subject: |
Re: [patch] Handle 15bpp modes in XGGLPixelFormat |
Date: |
Wed, 3 Mar 2004 10:46:39 -0700 |
Same for this one...
On Sun, 2004-02-29 at 14:38, Alexander Malmberg wrote:
> Spotted this while auditing. The important part, hidden in the
> whitespace fixes, is to handle 15 bpp in addition to 16 bpp, and to
not
> request 6 bits of blue in such modes (in all 16bpp modes I've ever
seen,
> there are 6 bits of green).
>
> Requesting 5 bits of each component works for 15bpp, and since it's a
> minimum size, it should give us 6 bits of green in 16bpp modes.
>
> I can't test this (glX too old), so it would be nice if someone could
> confirm that it works.
>
Works for me. Both 15bpp and 16bpp.