[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: whiteout bug
From: |
Janek Warchoł |
Subject: |
Re: whiteout bug |
Date: |
Mon, 12 Aug 2013 20:40:06 +0200 |
2013/7/29 Phil Holmes <address@hidden>
> After 2.17.0, the staves are pushed together more than they were in 2.16.0,
> because of the way the text ("whooo") is skylined.
> As a result, the whiteout box occupies the same location as the descender
> from the quaver. For most of the 2.17.x builds, this
> results in the tail being slightly obscured. For one or two of the builds,
> it appears that the tail is placed in front of the whiteout box,
> for reasons I don't understand, although I do remember Keith saying that the
> order of placing whiteout and other grobs is not
> determinate and has led to odd regression test results.
>
> I remain of the opinion this is, essentially, intended behaviour based on the
> use of skylines, and is easily changed,
> either by turning skylining off, or by including a little padding on the
> markup.
I think that the Ultimate answer would be to change whiteout from
rectangle to a shape derived from the object whom the whiteout belongs
to. But that would require some work.
Janek
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- Re: whiteout bug,
Janek Warchoł <=