[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: compiling flex & bison files
From: |
Johan Holmberg |
Subject: |
Re: compiling flex & bison files |
Date: |
Fri, 8 Mar 2002 00:27:38 +0100 (MET) |
On Thu, 7 Mar 2002, Artem Kulakov wrote:
>
> The only problem I had is when compiling bison files if I pass both .c and
> .h files as targets the dependency check goes crazy - it recompiles .y file
> but does not recompile the generated .c and the library where it's included
> into. If I pass only the .c file everything is ok. As long as it works ...
>
This sounds weird.
Could you give us a concrete example of a "Construct" file that
doesn't work ? (ie. with both .c and .h as targets).
> Now I have another problem. I'm trying to compile some home grown scripts. I
> setup the language, I use Objects method - all good. Now I want it to
> generate the binaries into game data folder, which is not under build top. I
> tried to use ObjectsInDir without any luck - it does not add targets at all.
>
> Any ideas?
>
Just a wild guess: do you specify the targets correctly on the
command line ? If the target is "above" your current directory,
"cons ." will not work.
Otherwise, could you show a non-working example ?
That would make it much easier to try to help.
/Johan Holmberg