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Re: Battle for Wesnoth relicensing
From: |
Tim Smith |
Subject: |
Re: Battle for Wesnoth relicensing |
Date: |
Tue, 16 Sep 2008 16:37:11 -0700 |
User-agent: |
MT-NewsWatcher/3.5.3b2 (Intel Mac OS X) |
In article <48cd5271$0$3299$5a6aecb4@news.aaisp.net.uk>,
Pete Chown <1@234.cx> wrote:
> - ESR is suggesting using the NoDerivs option from Creative Commons.
> Since Wesnoth as a whole is a derived work of its media files, I could
> imagine this making it illegal to distribute the game at all. The same
It may be a "derived work" (whatever that is), but as long as it is not
a derivative work, it is probably OK. I haven't looked at the source to
this game, but generally artwork and sounds for a game are distributed
as separate files. The game as a whole would be a collective work that
contains many separate works: the game code, the individual works of
art, and the individual works of sound. Distributing them all together
would fall under the "mere aggregation" part of GPL.
--
--Tim Smith
- Battle for Wesnoth relicensing, Pete Chown, 2008/09/16
- Re: Battle for Wesnoth relicensing, Ciaran O'Riordan, 2008/09/16
- Re: Battle for Wesnoth relicensing,
Tim Smith <=
- Re: Battle for Wesnoth relicensing, Hyman Rosen, 2008/09/17
- Re: Battle for Wesnoth relicensing, Alexander Terekhov, 2008/09/17
- Re: Battle for Wesnoth relicensing, Hyman Rosen, 2008/09/17
- Re: Battle for Wesnoth relicensing, Alexander Terekhov, 2008/09/17
- Re: Battle for Wesnoth relicensing, Hyman Rosen, 2008/09/17
- Re: Battle for Wesnoth relicensing, Alexander Terekhov, 2008/09/17
- Re: Battle for Wesnoth relicensing, Hyman Rosen, 2008/09/17
- Re: Battle for Wesnoth relicensing, Alexander Terekhov, 2008/09/17
- Re: Battle for Wesnoth relicensing, Hyman Rosen, 2008/09/17
- Re: Battle for Wesnoth relicensing, Alexander Terekhov, 2008/09/17