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Re: Guile for Game Scripting
From: |
Andy Wingo |
Subject: |
Re: Guile for Game Scripting |
Date: |
Wed, 18 Aug 2010 08:24:48 -0700 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) |
Hi Luiji,
No Itisnt has already mentioned that Guile will support Lua, but I don't
think there's a problem with using the canonical implementation of Lua,
no. Basically the thing is, use what you want, but GNU suggests Guile;
and in the near future Guile will have decent support for a couple other
languages, Lua included.
On Fri 23 Jul 2010 20:34, Luiji Maryo <address@hidden> writes:
> - If I use Lua as a scripting format, would it be bad to use Guile for
> a markup language? Or would it be better to implement a short,
> 50-line SEXP parser.
But I'm responding to you over this paragraph. It's not about parsing,
it's about (eventually) turning your application inside-out. See
http://hydra.nixos.org/build/565540/download/2/guile.html/Programming-Overview.html#Programming-Overview
for a discussion.
Happy hacking,
Andy
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