guile-user
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: How to get started in guile & programming generally


From: Ludovic Courtès
Subject: Re: How to get started in guile & programming generally
Date: Sat, 01 Sep 2018 01:04:23 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/26.1 (gnu/linux)

Hello,

Jan Nieuwenhuizen <address@hidden> skribis:

> Thompson, David writes:
>
> Hi David,
>
>>> Do you know of real simple hello-world style "games" made with
>>> chickadee, say just the bird moving from left to right, respond to arrow
>>> press or space bar?
>>
>> I don't know of anyone that has done that. It's not hard to do, but I
>> think using something higher level built on Chickadee would be more
>> appropriate for teaching children.  Chickadee is high-level in a sense
>> because it abstracts away complicated OpenGL things and provides
>> useful utilities, but low-level in another sense that it leaves it up
>> to the user to assemble all the pieces.  "Batteries not included", if
>> you will.  I'm working on a project called Starling, which is a small
>> object-oriented game engine that has the batteries included.  I'll
>> share more when I'm ready for a 0.1 release.
>
> Awesome!  A couple of years ago I found `Laby' and my daughters liked it
> a lot.  I contributed a Guile mode.
>
> They lost interest and I'm looking for something new; chickadee looks
> just so grand.  Esp. because I'm hoping it could be used as an
> introductory thing, but grow into a real-world game.

I found that Sly was nice to show things to my children, though it was
still too involved for them to understand everything (libfive Studio is
of course a different beast but it’s easier to understand, I think.)

Ludo’.




reply via email to

[Prev in Thread] Current Thread [Next in Thread]