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Re: Function set-gl-vertex-array in Guile-opengl


From: Daniel Llorens
Subject: Re: Function set-gl-vertex-array in Guile-opengl
Date: Sat, 26 Jan 2019 16:39:36 +0100


> On 26 Jan 2019, at 17:05, Luis Souto Graña <address@hidden> wrote:
> 
> The structure of my byvector is:
> 
> 30.0(float) --- IEE754 converter -->  0x41F00000 (hexadecimal) --- little 
> endian ---> 0000F041 --- hexadecimal to decimal converter ---> 00 00 240 65
> 
> But I didn't notice and there's a lot of zeros before the next 00 00 240 65. 
> 
> I have to study what is the structure of a f32vector in Guile. I don't know 
> it. 

The storage of an f32vector is exactly the same as if you declared float a[n] 
in C, one float after another, each taking 4 bytes. Endianness doesn't matter 
if you are producing and consuming the floats on the same machine.

The source data is floats, OpenGL takes floats, you don't need to deal with 
bytes.




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