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Re: [Help-gsl] 2D interpolation (again)


From: David Zaslavsky
Subject: Re: [Help-gsl] 2D interpolation (again)
Date: Mon, 6 Feb 2012 10:40:01 -0500
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:9.0) Gecko/20120111 Thunderbird/9.0

Hi Dan,

Thanks for the reply! I noticed the message you sent out in 2008 but I
couldn't find your code anywhere. If you're still interested in putting
your interpolation code out there, I'd like to make it a joint project.
Let me know what you think.

If you want to see what I wrote for comparison, clone
git://www.ellipsix.net/interp2d.git. The files there are technically
GPL'd, but not documented, so I'd _prefer_ not to have them
redistributed until I can put in proper headers etc.

:) David

Ellipsix Informatics
http://www.ellipsix.net


On 02/05/2012 06:52 PM, boyfarrell wrote:
> Hello David,
>
> I posted a similar question back in 2008 because I had written my own 2D 
> interpolation and wanted to contribute it. Back then I didn't have the C 
> skills to write it, now I probably do! I don't think you would be duplicating 
> any effort. 
>
> Best regards,
>
> Dan
>
> On 28 Jan 2012, at 08:25, David Zaslavsky wrote:
>
>> Hi,
>>
>> I've looked at the documentation and I don't see any API for 2D (bilinear,
>> bicubic, etc.) interpolation in either GSL itself or the supplementary
>> libraries listed on the web page. Am I missing something, or does this
>> capability actually not exist in the library? I see that there was some
>> discussion on this list about adding this functionality back in 2008, but
>> the link to download the code is broken and I can't find a mirrored copy
>> anywhere.
>>
>> If there is no code existing, I'd be happy to package up my own bilinear
>> interpolation code as a library and release it, if that would be
>> appropriate. It builds on the existing 1D interpolation routines so it
>> should be easy to use along with regular GSL. I don't want to duplicate
>> something that already exists, though.
>>
>> I'm new to this list so I apologize if this is out of place or anything
>> like that.
>>
>> :) David
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