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[PATCH 01/17] meson: do not build shaders by default
From: |
Paolo Bonzini |
Subject: |
[PATCH 01/17] meson: do not build shaders by default |
Date: |
Mon, 16 Oct 2023 08:31:11 +0200 |
They are not needed when building user-mode emulators.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
---
ui/shader/meson.build | 1 +
1 file changed, 1 insertion(+)
diff --git a/ui/shader/meson.build b/ui/shader/meson.build
index 592bf596b9a..3137e65578e 100644
--- a/ui/shader/meson.build
+++ b/ui/shader/meson.build
@@ -10,5 +10,6 @@ foreach e : shaders
output: output,
capture: true,
input: files('@0@.@1@'.format(e[0], e[1])),
+ build_by_default: false,
command: [shaderinclude, '@INPUT0@'])
endforeach
--
2.41.0
[PATCH 08/17] configure, tests/tcg: simplify GDB conditionals, Paolo Bonzini, 2023/10/16
[PATCH 07/17] tests/tcg/arm: move non-SVE tests out of conditional, Paolo Bonzini, 2023/10/16
[PATCH 10/17] configure: clean up PIE option handling, Paolo Bonzini, 2023/10/16