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[Adonthell-devel] Dialogue fixes
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] Dialogue fixes |
Date: |
Sun, 13 Jan 2002 22:28:30 +0100 (CET) |
Well, I did some heavy testing over the last days and made a number of
fixes and small additions to the dialogues during that time.
If you encounter any typos, inconsistencies or have a good idea for
another dialogue option to add here and there, please let me know.
I'm aware that you cannot really play it though yet, but if you don't
mind a little cheating here and there, you can finish the game. Here is
what to do:
after first speaking to Silverhair, bring up the python console (TAB) and
type:
gamedata_get_quest("demo").set_val("talked_about_yeti",1)
(-> Silverhair mentions the yeti figurine purchased from Frostbloom)
Once Jeloms allows you to see Silverhair, type:
gamedata_get_quest("demo").set_val("get_item",1)
(-> Silverhair sends you to get something from her luggage in the pantry)
To close the console, press ALT+TAB.
Apart from that, everything else is in place, and hopefully working.
Although I hope that Silverhair will be completed soon, this gives you the
opportunity to play anything start to finish to find the last flaws in the
dialogues.
Kai
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