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Magic Foci (was Re: [Adonthell-devel] Battle System)
From: |
Kai Sterker |
Subject: |
Magic Foci (was Re: [Adonthell-devel] Battle System) |
Date: |
Thu, 31 Jan 2002 15:55:56 +0100 |
On Thursday 31 January 2002 05:21, you wrote:
> > > A thought on magic. What about hotkeys?
> >
> > Hrm. A cool idea
>
> i.e. like good ol' Phantasy Star.....
>
> talking of magic, I just played the kewel wastes edge demo (you'll
> probably have read the silly post that I made on how I got it to
> compile on my system..), and a thought struck me during the closing
> cutscene during the bit about that tart creating magic rings and
> things.... what about MAKING magic? i.e. find/buy/steal magic
> stones, find/buy/steal ingredients, infuse stones with ingredients
> and get a magic item with random stats. Can you think... millions of
> combinations of magic, all slightly different, all ready to be
> discovered, along with a few special combinations that do really
> powerful magic.
Now that, together with JT's request for an innovative magic system brings me
to a idea that includes a bit of both. It's not entirely new, but heh, what
the heck.
To cast a spell, a wizard would need some sort of focus for his mind. Be it
ring, amulet, staff or whatever.
For a certain spell, a certain focus would be needed, prepared in a certain
way. That involves the stones and ingredients. A stone/ring/amulet/etc. and
some ingredients result in a focus with some ability. Some combinations might
not work, others might destroy the stone, and so on.
So you'd end up with a focus, but it is not charged. To charge the focus, you
had to drain the 'life' energy from any creatures into that focus. In fact,
here it would also be possible to sacrifice some life energy of your own to
cast spells with a focus that is not charged, or not charged enough.
And finally, it would be possible to cast one "ultra" spell, which would
unleash great powers but also destroy the focus and possibly cost some of
your own HP.
Say you had 3 or 4 slots for foci (2 rings, 1 amulet, 1 staff), with rings
being in general weaker than amulets and amulets weaker than staffs, you had
quite a few possibilities for variation.
As Nezumi said, the fanboys could discuss endlessly which reagents make the
best foci, and what combination of foci are the best on particular monsters.
Even further, you could still have 'teachers' that tell you good or less good
recipes for the foci, you might buy (lesser) foci in stores, etc.
That should really please about anyone, I hope. What do you say?
Kai
Re: [Adonthell-devel] Battle System, Alexandre Courbot, 2002/01/30
RE: [Adonthell-devel] Battle System, Green, Aaron, 2002/01/29
[Adonthell-devel] Battle System, Joseph Toscano, 2002/01/31