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Re: [Adonthell-devel] Modules names


From: Kai Sterker
Subject: Re: [Adonthell-devel] Modules names
Date: Wed, 13 Mar 2002 18:53:13 +0100

On 13 Mar 2002 11:27:04 +0100 Alexandre Courbot wrote:

> I'd like to start cutting the game into modules, as we discussed. I'll
> have many new files to create for the map engine, and always naming
> them with a filename starting with "map_" is boring and makes the code
> quite messy.
> 
> So far we haven't agreed on how our modules should be named. Kai
> suggested "gfx", "map", "python", etc. While they are simple, maybe
> they would be too generic and could conflict with other names. We
> could use a simple prefix like "ad_gfx", "ad_python", ... I don't know
> if anyone has a better idea. Comments?

Hm. Those would also make the names for our namespaces, right? In that
case I wouldn't make them longer than neccessary. I guess we can live
with the "ad_" prefix though. (But make that "ad_py")

Kai



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