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Re: [Adonthell-devel] Game startup


From: Kai Sterker
Subject: Re: [Adonthell-devel] Game startup
Date: Sun, 26 May 2002 19:23:14 +0200

On Sun, 26 May 2002 12:23:55 +0000 cirrus wrote:

> Kai Sterker wrote:
> > 
> > On Sat, 25 May 2002 19:42:49 +0000 cirrus wrote:
> > 
> > > Yeah I think that's a good idea too! Plus it means more option in
> > > the options menu - whahey! :)
> > 
> > Right. (Assuming we'll have and option menu in v0.4).
> > 
> 
> I think we should - Since we have support for gamepads and such the
> controls should be configurable. Fullscreen on/off, audio volume*,
> 640x480 or shrinking to 320x240 should all be there too IMO.

Yeah, certainly.


>  How hard would it be to let
> Adonthell's volume behave like XMMS's?

Hm. XMMS directly uses the different sound APIs. You have output plugins
for OSS, Alsa, esd and maybe more. So copying XMMS code won't work.
Unless SDL(_mixer) provides some means for this, we can't do much about
it. 

Kai



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