adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] weather fx


From: joel vennin
Subject: Re: [Adonthell-devel] weather fx
Date: Wed, 22 Sep 2004 19:27:48 +0000
User-agent: KMail/1.7

Le Mercredi 22 Septembre 2004 08:24, address@hidden a écrit :
> Driving through some nice landscape last weekend with cool weather fx gave
> me the following idea: Each map should have a 'weather schedule' attached.
> I.e. a Python script that controls special fx like clouds, fog, rain, snow,
> sunrise, sunset, etc ...
>
> These scripts need to be per-map for the following reasons:
> - each map is different, so global weather fx won't work. There would be no
> snow in the desert, only sand storms. Fog would be in forests or near
> water. - Tuning the weather to fit to each map will vastly improve the
> atmosphere of the game. - for performance reasons, the python scripts
> execution could be simply disabled, thus stopping costly graphic
> calculations (the scripts itself would be event based, so little overhead
> here)
>
> One particular idea for an effect I had was to have water reflect the stars
> at night. Should be possible with an additional, transparent layer on top
> of water tiles.

Really good idea, it will be more realistic. 
 I've some suggestion about the adonthell core. In fact, we have (or kay 
has :p) a good background for adonthell. All is scriptable, it's possible to 
create scenario, (we have all ready some good scenario, story, etc) . But on 
the foreground, what we have ? We have some primitive functions that allows 
to change between graphics library, to draw some pixels on the screen with 
nice color. My suggestion or my think is : 
 I think we should use a more abstract library (for graphics and network) 
which is already done in order to save time. Because as you can see it, we 
have not lot's of time. Alexandre seems to be die under paper and under its 
thesis (it's like me).
 I would continue to contribute to adonthell, but if we can save good time 
using more higher library it will more acceptable for myself. We can find a 
higher library and why not hack a little this library with is owner in order 
to support python script.
 
I'm waiting yours responses. I don't want a response that tell me: "Oh no, i 
don't want another libraries depends".
 
Jol


> Well, so much for that idea.
>
> Kai
>
>
>
> _______________________________________________
> Adonthell-devel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/adonthell-devel

-- 
Practically perfect people never permit sentiment to muddle their thinking.
                -- Mary Poppins

Attachment: pgpF2IoDCjRbj.pgp
Description: PGP signature


reply via email to

[Prev in Thread] Current Thread [Next in Thread]