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Re: [Adonthell-devel] weather fx
From: |
James Nash |
Subject: |
Re: [Adonthell-devel] weather fx |
Date: |
Wed, 22 Sep 2004 20:33:44 +0100 |
I like the sound of that!
The reflective water sounds very nice btw!! Especially if it's animated
with a nice ripple effect - that would be awesome!
-James
On Sep 22, 2004, at 09:24, address@hidden wrote:
Driving through some nice landscape last weekend with cool weather fx
gave me the following idea:
Each map should have a 'weather schedule' attached. I.e. a Python
script that controls special fx like clouds, fog, rain, snow, sunrise,
sunset, etc ...
These scripts need to be per-map for the following reasons:
- each map is different, so global weather fx won't work. There would
be no snow in the desert, only sand storms. Fog would be in forests or
near water.
- Tuning the weather to fit to each map will vastly improve the
atmosphere of the game.
- for performance reasons, the python scripts execution could be
simply disabled, thus stopping costly graphic calculations (the
scripts itself would be event based, so little overhead here)
One particular idea for an effect I had was to have water reflect the
stars at night. Should be possible with an additional, transparent
layer on top of water tiles.
Well, so much for that idea.
Kai
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