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Re: [Adonthell-devel] Paragui
From: |
joel vennin |
Subject: |
Re: [Adonthell-devel] Paragui |
Date: |
Sun, 19 Dec 2004 20:17:51 +0000 |
User-agent: |
KMail/1.7.2 |
Another suggestion, if we need a nice 2D engine we can take a look at
http://www.grinninglizard.com/kyra/engine.html . As you can see on this web
page it's based on SDL and we can use paragui and kyra without problem. Kyra
has Python binding too. So it can be a solution, just my 2 cents ...
Jol
> Hell_o all, sorry again for my long silence, but i've said before, i've
> not time to make something around adonthell.
>
> I've some questions and suggestions, around the last topic around why
> reimplement the wheel. On the cvs repository there is an abstraction around
> the graphic library, in fact alexandre has made an abstract API to be able
> to handle SDL or whatever. Ok why not, so around the windows manager api
> for adonthell i'm asking why not used the paragui library which seems
> really great and we can make lot of things with it. I know that paragui is
> based on SDL ... so if we used paragui the interest of the abstract api of
> alexandre is not really necessary ...
>
> I think it can be very easy to make python binding around the paragui
> (maybe there is already a python binding).
>
> So i'm ready to make some work around adonthell whether we are able to
> make a roadmap around the 0.4 version.
>
> My questions are :
> - What we need and want for the 0.4 ?
> - What we have for the 0.4 ?
> - What is possible to do in a short time to show that the adonthell
> project is not dead ?
>
> As i've said before, i'm ready to make some design and code with you (Kay
> and other people insterested by this marvellous project).
>
> Jol
--
"Mind if I smoke?"
"I don't care if you burst into flames and die!"
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