adonthell-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Adonthell-devel] Back to work


From: StyxD
Subject: Re: [Adonthell-devel] Back to work
Date: Sun, 10 Mar 2013 16:27:04 +0100

Hey, all

I had no time at all to touch adonthell since the last October, but I
think I'll be able to find some soon. I would still want to finish the
dialogue box functionality, since it's almost done. I'll try to get
this over with next week.

Cheers!

2013/3/1 Josh Glover <address@hidden>:
> Hej Kai!
>
> Seeing GitHub commits from you always makes me happy--and also a bit guilty!
> ;)
>
> I have a huge project due to launch on 25 March, so I know I'll have -100%
> free time until then, but I really hope to be able to make some
> contributions to Adonthell in the late spring and summer.
>
> For now, I'll just offer you morale support! :)
>
> Cheers,
> Josh
>
>
>
> On 1 March 2013 18:42, Kai Sterker <address@hidden> wrote:
>>
>> Didn't have much time since November, but I had a few days available
>> this week after travelling a bit. Now that I started working on some
>> stuff, I hope to keep it up in the weeks to come, albeit at a somewhat
>> slower pace. I'll be going over the various items listed under
>>
>>
>> http://adonthell.berlios.de/doc/index.php/Category:Recreate_Waste%27s_Edge
>>
>> The goal this time is to get everything non-artwork related done and
>> then use placeholder art (as needed) to put Waste's Edge together.
>> Then take that and go searching for somebody willing to polish things
>> on the graphical side.
>>
>> For the time being, I wanted to have a go at the GUI related tasks,
>> like a proper NPC dialogue implementation. But when adding the
>> required portrait reference to the character data, I got sidetracked
>> into cleaning up some of the code related to character race and
>> factions. Still not entirely happy with the whole of it, and how it
>> relates to movement speed and pathfinding, but I'll need to come up
>> with a less complicated design first before making more changes to it.
>>
>> From there I got to the loading/saving part and that's probably the
>> thing I am going to complete first. Already adapted more stuff to be
>> serializable and I think apart from audio data and static items, there
>> isn't much else left. Then it gets down to actually testing, moving
>> the initialization of the serializer to each module and finally
>> writing a GUI to access slots other than the quick save.
>>
>> If anyone is interested in helping, as always, you're welcome. In the
>> meantime, I'll see what I can get done. Check
>>
>>   http://lists.nongnu.org/archive/html/adonthell-commits/
>>
>> to monitor progress.
>>
>> Kai
>>
>> _______________________________________________
>> Adonthell-devel mailing list
>> address@hidden
>> https://lists.nongnu.org/mailman/listinfo/adonthell-devel
>
>
>
>
> --
> Cheers,
> Josh
>
> _______________________________________________
> Adonthell-devel mailing list
> address@hidden
> https://lists.nongnu.org/mailman/listinfo/adonthell-devel
>



reply via email to

[Prev in Thread] Current Thread [Next in Thread]